fBytes
uint8 fBytes[sizeof(float) * 4];
size_t fBytes;
fBytes = _CheckAvailableBytes();
if (fBytes >= bytesNeeded)
fBytes = _CheckAvailableBytes();
fBytes = _CheckAvailableBytes();
if (fBytes >= bytesNeeded)
fBytes = _CheckAvailableBytes();
{ return fBytes; }
&& fBytes + fBytes / fCacheMap.size() > fMaxBytes)
fBytes += bitmap->BitsLength();
find_thread(NULL), entry->ref.name, fBytes);
while (fBytes > fMaxBytes || fCacheMap.size() > fMaxEntries) {
fBytes -= entry->bitmap->BitsLength();
uint64 fBytes;
size_t oldSize = fBytes.Size();
fBytes[oldSize - 1] |= bits;
if (!fBytes.AddUninitialized((reader.bitSize - fMissingBits + 7) / 8))
fBytes[oldSize - 1] |= reader.ReadBits(fMissingBits);
uint8* buffer = fBytes.Elements() + oldSize;
size_t oldSize = fBytes.Size();
if (!fBytes.AddUninitialized((bitSize - fMissingBits + 7) / 8))
uint8* buffer = fBytes.Elements() + oldSize;
size_t oldSize = fBytes.Size();
if (!fBytes.AddUninitialized(size))
memcpy(fBytes.Elements() + oldSize, data, size);
uint8* Bytes() const { return fBytes.Elements(); }
size_t Size() const { return fBytes.Size(); }
Array<uint8> fBytes;
fBytes = bytesReceived;
return fBytes;
return fBytes;
off_t fBytes;
return fBytes;
swap_data(fType, fBytes, Size(), B_SWAP_ALWAYS);