fButtonsState
fButtonsState,
if (fButtonsState == 0) {
event->buttons = fButtonsState;
if (movement->buttons != 0 && fButtonsState == 0) {
fButtonsState = movement->buttons;
fButtonsState = movement->buttons;
uint32 fButtonsState;
if (mm->buttons ^ fButtonsState)
uint8 fButtonsState;