fBuffers
bool IsEmpty() const { return fBuffers.IsEmpty(); }
BufferList fBuffers;
while (fBuffers.IsEmpty()) {
fBuffers.Add(buffer);
if (fBuffers.IsEmpty())
return ModuleBundle::Buffer()->clone(fBuffers.Head(), false);
net_buffer* buffer = fBuffers.RemoveHead();
BufferList::Iterator it = fBuffers.GetIterator();
: DRIVER_NAME "_playback_area", (void**)&fBuffers,
descs[channel].base = (char*)fBuffers;
uint8* fBuffers;
SLList<RequestBuffer> fBuffers;
fBuffers.Insert(buffer);
while (RequestBuffer* buffer = fBuffers.GetFirst()) {
fBuffers.Remove(buffer);
if (channel->fBuffers.CountItems() > 10) {
if (!channel->fBuffers.AddItem(buffer))
while (BBuffer* buffer = (BBuffer*)fBuffers.RemoveItem((int32)0))
BList fBuffers;
input->fBuffers.CountItems());
BBuffer* buffer = (BBuffer*)input->fBuffers.RemoveItem((int32)0);
fBuffers(4),
fBuffers = new BBufferGroup();
status = fBuffers->InitCheck();
if ((status = fBuffers->AddBuffer(info)) != B_OK) {
status = fBuffers->GetBufferList(3, buffList);
if (fBuffers) {
delete fBuffers;
fBuffers = NULL;
fBuffers, (void*)&userData, &changeTag, true);
fBuffers(NULL),
BBufferGroup* fBuffers;
fBuffers = new BBufferGroup();
status = fBuffers->InitCheck();
if ((status = fBuffers->AddBuffer(info, &buffer)) != B_OK) {
if (fBuffers) {
delete fBuffers;
fBuffers = NULL;
fBuffers, &userData, &changeTag, true);
status_t reclaimError = fBuffers->ReclaimAllBuffers();
fBuffers(NULL),
BBufferGroup* fBuffers;
if (!buffer || !fBuffers.AddItem(buffer)) {
if (fBuffers.CountItems() == 0)
if (fBuffers.CountItems() > 0) {
fBuffers.MakeEmpty();
return (Buffer*)fBuffers.ItemAt(index);
fBuffers(10),
BList fBuffers;
_sbuf_info fBuffers[B_MAX_BUFFER_COUNT];
if (buffer == NULL || !fBuffers.AddItem(buffer)) {
fBuffers.RemoveItem(buffer);
BList fBuffers;
fBuffers(),
for (int32 i = 0; void* buffer = fBuffers.ItemAt(i); i++)
status_t status = Read(fBuffers[index], &fReadBytes[index]);
fBuffers(NULL),
fBuffers[fWriteIndex], fReadBytes[fWriteIndex]);
fWriteStatus = Write(fBuffers[fWriteIndex], fReadBytes[fWriteIndex]);
if (fBuffers != NULL) {
if (fBuffers[i] == NULL)
free(fBuffers[i]);
free(fBuffers);
fBuffers = (uint8**)malloc(fBufferCount * sizeof(uint8*));
if (fBuffers == NULL)
fBuffers[i] = (uint8*)malloc(fMaxBufferSize);
if (fBuffers[i] == NULL)
uint8** fBuffers;