fBufferCycle
fBufferCycle = fIsInput ? 1 : 0;
fBufferCycle = (fBufferCycle + 1) % 2;
BufferCycle = fBufferCycle;
int32 fBufferCycle;
fBufferCycle = 1;
fBufferCycle = 1;
input->fBufferCycle = (bufferInfo.playback_buffer_cycle - 1
_WriteZeros(*input, input->fBufferCycle);
output->fBufferCycle = bufferInfo.record_buffer_cycle;
_WriteZeros(input, input.fBufferCycle);
char* dst = _PlaybackBuffer(input.fBufferCycle,
size_t dstStride = _PlaybackStride(input.fBufferCycle,
char* src = _RecordBuffer(output.fBufferCycle,
size_t srcStride = _RecordStride(output.fBufferCycle,
volatile uint32 fBufferCycle;
volatile uint32 fBufferCycle;