fBufferAllocationOffset
= (AttributesRun*)(fBuffer + fBufferAllocationOffset);
fBufferAllocationOffset = 0;
if (fBufferAllocationOffset + bytesNeeded > fBufferSize) {
if (offset < fBufferAllocationOffset)
fBufferAllocationOffset = 0;
int32 nextOffset = (fBufferAllocationOffset + bytesNeeded + 1) & ~1;
if (offset + line->BufferSize() <= fBufferAllocationOffset
line->attributesRuns = (AttributesRun*)(fBuffer + fBufferAllocationOffset);
fBufferAllocationOffset = (fBufferAllocationOffset + bytesNeeded + 1) & ~1;
fBufferAllocationOffset = 0;
fBufferAllocationOffset = 0;
int32 fBufferAllocationOffset;