fBottom
BReference<YTab> fBottom;
BReference<YTab> fBottom;
BReference<YTab> fBottom;
BTextControl* fBottom;
fBottom += top - fTop;
fBottom = fTop + height - 1;
return fBottom;
return fBottom - fTop + 1;
fBottom = value;
fBottom = bottom;
int fBottom;
err = archiver.AddArchivable(kMyTabsField, fBottom);
fBottom = bottomTab;
if (tab == fBottom.Get())
fBottom = AddYTab();
fBottom(NULL),
return fBottom;
fMinContentHeight->SetLeftSide(-1.0, fTop, 1.0, fBottom);
fMaxContentHeight->SetLeftSide(-1.0, fTop, 1.0, fBottom);
fBottom = bottom;
fMinContentHeight->SetLeftSide(-1.0, fTop, 1.0, fBottom);
fMaxContentHeight->SetLeftSide(-1.0, fTop, 1.0, fBottom);
ratio, fTop, -ratio, fBottom, kEQ, 0.0);
fTop, -ratio, fBottom);
return layout->InsetForTab(fBottom.Get());
string += fBottom->ToString();
return fLS->AddConstraint(-1.0, fTop, 1.0, fBottom, factor, area->Top(),
round(fRight->Value()), round(fBottom->Value()));
fBottom(NULL),
fBottom = bottom;
fMinContentHeight = ls->AddConstraint(-1.0, fTop, 1.0, fBottom, kGE, 0);
fMaxContentHeight = fLS->AddConstraint(-1.0, fTop, 1.0, fBottom,
return fBottom;
return fBottom;
fBottom(bottom),
&& row->fBottom.Get() == area->Bottom())
row->fBottom, -1, row->fTop, kEQ, prefSize, weight, weight);
layout->fBottom};
float bottom = atof(fBottom->Text());
fBottom = new BTextControl("bottom", "Bottom:", str.String(), NULL);
fBottom->SetModificationMessage(new BMessage(BOTTOM_MARGIN_CHANGED));
fBottom->SetTarget(this);
_AllowOnlyNumbers(fBottom, kNumCount);
settingsLayout->AddItem(fBottom->CreateLabelLayoutItem(), 0, 2);
settingsLayout->AddItem(fBottom->CreateTextViewLayoutItem(), 1, 2);
float bottom = atof(fBottom->Text());
fBottom->SetText(str.String());
fBottom = rect->bottom;
if (fTop > fBottom) {
fBottom = getBottom();
for (int y = fTop; y <= fBottom; y ++) {
rect->bottom = fBottom;
int fBottom;
for (top = fTop; top <= fBottom; top ++) {
const uchar *row = getRow(fLeft, fBottom);
for (bottom = fBottom; bottom >= fTop; bottom --) {
fBottom->SetDesktop(isDesktop);
.Add(fBottom, 1, 2)
fBottom = new FramePart(FRAME_BOTTOM);
FramePart* fBottom;
YTab* fBottom;
fBottom = fLayout2->BottomOf(button5);
fRight, fBottom);
if (!fBottom) {
fBottom = layer;
fBottom->fLower = layer;
layer->fUpper = fBottom;
fBottom = layer;
if(fBottom == layer )
fBottom = layer->fUpper;
fBottom = NULL;
Layer *c = fBottom;
fCurrent = fBottom;
Layer* fBottom;