fBorders
uint32 fBorders;
uint32 fBorders;
if (fBorders != 0)
if (fBorders != 0) {
base, flags & ~BControlLook::B_DISABLED, fBorders);
float scale = fBorders != 0 ? 2.5f : 1.0f;
uint32 fBorders;
0, fBorders);
fBorders = borders;
return fBorders;
fBorders = BControlLook::B_ALL_BORDERS;
flags, fBorders);
if (fBorders == borders || (Flags() & B_SUPPORTS_LAYOUT) == 0)
fBorders = borders;
return fBorders;
target->MoveTo((fBorders & BControlLook::B_LEFT_BORDER) != 0
? borderSize : 0, (fBorders & BControlLook::B_TOP_BORDER) != 0
fBorders = BControlLook::B_ALL_BORDERS;
_InsetBorders(frame, fBorder, fBorders);
fVerticalScrollBar, fBorder, fBorders);