fBorderStyle
border_style fBorderStyle;
border_style fBorderStyle;
if (fBorderStyle == B_FANCY_BORDER) {
if (fBorderStyle == B_FANCY_BORDER)
border_style fBorderStyle;
if (fBorderStyle == B_FANCY_BORDER) {
fBorderStyle = border;
if (fBorderStyle == B_FANCY_BORDER)
border_style fBorderStyle;
if (fBorderStyle == B_FANCY_BORDER) {
border_style fBorderStyle;
if (fBorderStyle == B_FANCY_BORDER) {
fBorderStyle = border;
if (fBorderStyle == B_FANCY_BORDER)
border_style fBorderStyle;
if (fBorderStyle == B_NO_BORDER)
if (fBorderStyle == B_PLAIN_BORDER) {
if (fBorderStyle == B_PLAIN_BORDER)
fBorderStyle = borderStyle;
switch (fBorderStyle) {
switch (fBorderStyle) {
uint32 fBorderStyle;
if (fBorderStyle != style) {
fBorderStyle = style;
if (fBorderStyle == B_FANCY_BORDER) {
uint8 borderwidth = (fBorderStyle == B_FANCY_BORDER) ? 5 : 1;
fBorderStyle = borderstyle;
border_style Style(void) const { return fBorderStyle; }
border_style fBorderStyle;
if (fBorderStyle == B_PLAIN_BORDER)
else if (fBorderStyle == B_FANCY_BORDER)
if (fBorderStyle != B_NO_BORDER) {
if (fBorderStyle == B_NO_BORDER) {
base, fBorderStyle, flags);
BRect(), BRect(), base, fBorderStyle, flags);
if (fBorderStyle == B_PLAIN_BORDER) {
} else if (fBorderStyle == B_FANCY_BORDER) {
if (fBorderStyle == B_PLAIN_BORDER || fBorderStyle == B_NO_BORDER) {
} else if (fBorderStyle == B_FANCY_BORDER) {
fBorderStyle(border),
fBorderStyle(border),
if (fBorderStyle == B_FANCY_BORDER)
else if (fBorderStyle == B_PLAIN_BORDER) {
if (fBorderStyle == borderStyle)
fBorderStyle = borderStyle;
return fBorderStyle;
fBorderStyle = B_FANCY_BORDER;
switch (fBorderStyle) {
switch (fBorderStyle) {
if (archive->FindInt32("_border_style", (int32*)&fBorderStyle) != B_OK)
fBorderStyle = B_FANCY_BORDER;
if (result == B_OK && fBorderStyle != B_FANCY_BORDER)
result = archive->AddInt32("_border_style", fBorderStyle);
borders, fBorderStyle, fTabSide);
fBox->SetBorder(button->fBorderStyle);
border_style fBorderStyle;