fBlockIndex
fBlockIndex += fAccessor.GetLength(*descriptor);
off_t _BlockIndex() const { return fBlockIndex; }
off_t fBlockIndex;
fBlockIndex(0),
uint32 BlockIndex() const { return fBlockIndex; }
uint32 fBlockIndex;
if (!block.GetWritable(fVolume, fBlockIndex, transaction))
fBlockIndex(blockIndex),
fBlockIndex(0),
fBlockIndex = blockIndex;
inline uint64 BlockIndex() const { return fBlockIndex; }
uint64 fBlockIndex;