fBitmapBlockCount
if (!block.GetZero(fVolume, fBitmapBlock + fBitmapBlockCount - 1,
error = AllocateExactly(0, fBitmapBlock + fBitmapBlockCount, transaction);
fAllocationGroupCount = (fBitmapBlockCount + kBitmapBlocksPerGroup - 1)
PRINT(" fBitmapBlockCount: %" B_PRIu64 "\n", fBitmapBlockCount);
for (uint64 i = 0; i < fBitmapBlockCount; i++) {
uint64 fBitmapBlockCount;