fBarThickness
float fBarThickness;
frame.bottom = frame.top + fBarThickness;
frame.left = floorf((frame.Width() - fBarThickness) / 2.0);
frame.right = frame.left + fBarThickness;
frame.bottom = frame.top + fBarThickness + 7;
frame.left = floor((frame.Width() - fBarThickness) / 2) - 4;
frame.right = frame.left + fBarThickness + 7;
frame.top = 3 + fBarThickness + (Label() ? textHeight + 4 : 0);
frame.left = floorf((frame.Width() + fBarThickness) / 2) - 3;
return fBarThickness;
if (thickness != fBarThickness) {
fBarThickness = thickness;
height = 12.0f + fBarThickness;
width = 12.0f + fBarThickness;
fBarThickness = bthickness;
fBarThickness = 6.0f;
ret = archive->AddFloat("_bthickness", fBarThickness);