fAllocator
Node* result = fAllocator.Allocate();
fAllocator.Construct(result, key, value);
fAllocator.Destruct(node);
fAllocator.Deallocate(node);
Allocator<Node> fAllocator;
fAllocator(allocator),
fAllocator.Free(fTable);
fAllocator.Free(allocation);
= (ValueType**)fAllocator.Allocate(sizeof(ValueType*) * newSize);
fAllocator.Free(fTable);
Allocator fAllocator;
fAllocator(NULL),
return fAllocator->Allocate(size, logicalAddress, physicalAddress);
return fAllocator->Deallocate(size, logicalAddress, physicalAddress);
fAllocator = new(std::nothrow) PhysicalMemoryAllocator("USB Stack Allocator",
if (!fAllocator || fAllocator->InitCheck() < B_OK) {
delete fAllocator;
fAllocator = NULL;
delete fAllocator;
PhysicalMemoryAllocator * fAllocator;
create_editor * fAllocator;
return fAllocator();
fAllocator(NULL),
if (fAllocator != NULL) {
fAllocator->Free(fBlock);
fAllocator.Unset();
fAllocator.SetTo(allocator, false);
return fAllocator->Allocate(size, &fBlock);
fAllocator;
BlockAllocator* fAllocator;
fAllocator(allocator),
fAllocator->Free(fIndex, 1, fTransaction);
status_t error = fAllocator->Allocate(0, 1, fTransaction, fIndex,
fAllocator(allocator),
fAllocator.Free(fTable);
fAllocator.Free(allocation);
= (ValueType**)fAllocator.Allocate(sizeof(ValueType*) * newSize);
fAllocator.Free(fTable);
Allocator fAllocator;