fActive
bool fActive;
bool fActive;
fActive(false),
if (fActive)
fActive = true;
fActive = false;
while (fActive) {
if (fActive) {
volatile bool fActive;
volatile bool fActive;
fActive(false),
if (fActive)
fActive = true;
fActive = false;
while (fActive) {
if (fActive) {
fActive(false),
if (fActive)
fActive = true;
fActive = false;
while (fActive) {
if (fActive) {
volatile bool fActive;
fActive = false;
if (fActive)
fActive(false),
fActive = true;
volatile bool fActive;
fActive = active;
return fActive;
volatile bool fActive;
fActive = false;
if (fActive) {
fActive = true;
bool IsActive() const { return fActive; }
void SetActive(bool newValue) { fActive = newValue; }
bool fActive;
fActive(false),
fActive = active;
fActive = false;
bool Active() const { return fActive; }
{ fActive = active; }
bool fActive;
fActive = false;
if (fActive)
fActive = true;
if (!fActive || fModule <= 0)
bool fActive;
fActive(false),
bool fActive;
fActive(true),
fActive = s;
bool Active() { return fActive; }
bool fActive; // magnifying toggle
fActive(false),
return fActive;
fActive = active;
bool fActive;
fActive = true;
fActive = false;
if (!fActive)
if (fActive)
if (!fActive)
if (fActive)
fActive(false),
fActive(false),
fActive(false),
bool fActive;
if (fActive) {
if (fActive) {
if (fActive)
if (fActive) {
if (fActive && fSelStart != fSelEnd && Window() != NULL)
if (Window() != NULL && fActive) {
bool updateOnScreen = fActive && Window() != NULL;
if (fActive && Window() != NULL) {
fActive = false;
if (fActive) {
if (fActive && !fCaretVisible && fEditable && fSelStart == fSelEnd)
if (fActive) {
fActive = false;
fActive = true;
fActive = false;
if (!fActive)
if (fActive)
if (fActive && (fEditable || fSelectable) && fSelStart == fSelEnd) {
if (!fActive)
if (fActive)
if (active != fActive) {
fActive = active;
return fActive;
fActive = false;
if (notifyInputServer && fActive) {
fActive(false),
return fActive;
fActive = active;
bool fActive;
fActive(false),
bool fActive : 1;
return fActive;
fActive = on;
if (!fActive) {
fActive = true;
if (!fActive)
fActive = false;
fActive(false),
bool IsActive() const { return fActive; }
bool fActive;
if (fSelected == fActive) {
fActive = fSelected;
fActive = fSelected = fOriginal;
if (fScreenMode.GetRefreshLimits(fActive, min, max) != B_OK) {
if (fScreenMode.Get(fActive, workspace) == B_OK) {
fSelected = fActive;
screen_mode fActive, fSelected, fOriginal;
fActive(false),
clone->fActive = fActive;
{ return fActive; }
{ fActive = active; }
bool fActive;
bool IsActive() const { return fActive; }
bool fActive;
fActive(false),
while (!fActive || (fBuffer.Writable() < minToWrite && fReaderCount > 0)) {
if (!fActive || (fBuffer.Writable() < minToWrite && fReaderCount > 0)) {
if (fActive && fReaderCount == 0) {
size_t toWrite = (fActive ? fBuffer.Writable() : 0);
if (fActive && fWriterCount == 0)
fActive = true;
fActive = false;
kprintf(" active: %s\n", fActive ? "true" : "false");