entry_location
ValControl::_Add(ValControlSegment* segment, entry_location from,
ValControl::_Add(ValCtrlLayoutEntry& entry, entry_location from)
ValControl::_EntryAt(entry_location from, uint16 distance) const
ValControl::_LocationToIndex(entry_location from, uint16 distance) const
void _Add(ValControlSegment* segment, entry_location from,
void _Add(ValCtrlLayoutEntry& entry, entry_location from);
const ValCtrlLayoutEntry& _EntryAt(entry_location from,
uint16 _LocationToIndex(entry_location from, uint16 distance = 0) const;