engine_state
RemoteView::_StateCompareByKey(const uint32 *key, const engine_state *state)
engine_state *
engine_state *state = new(std::nothrow) engine_state;
engine_state *state = fStates.RemoveItemAt(index);
engine_state *
engine_state *state = _FindState(token);
struct engine_state;
const engine_state *state);
engine_state * _CreateState(uint32 token);
engine_state * _FindState(uint32 token);
BObjectList<engine_state> fStates;