drawing_mode
virtual BBitmap* DragBitmap(BPoint* offset, drawing_mode* mode);
drawing_mode dragMode, BPoint offset,
virtual void SetDrawingMode(drawing_mode mode);
drawing_mode DrawingMode() const;
drawing_mode drawingMode;
status_t WriteSetDrawingMode(const drawing_mode& mode);
virtual void SetDrawingMode(drawing_mode mode) {}
/* 30 */ void (*set_drawing_mode)(void* user, drawing_mode mode);
::drawing_mode drawing_mode;
virtual void SetDrawingMode(drawing_mode mode) { }
virtual void SetDrawingMode(drawing_mode mode);
virtual void SetDrawingMode(drawing_mode mode);
drawing_mode oldMode = view->DrawingMode();
drawing_mode oldMode = view->DrawingMode();
drawing_mode oldDrawingMode = view->DrawingMode();
drawing_mode oldDrawingMode = view->DrawingMode();
drawing_mode oldMode = view->DrawingMode();
drawing_mode oldMode;
drawing_mode oldMode;
drawing_mode fDrawingMode;
drawing_mode oldMode = offscreen->DrawingMode();
drawing_mode drawingMode;
int32 bitmapToken, drawing_mode dragMode, BHandler* replyTo)
drawing_mode oldMode = parent->DrawingMode();
drawing_mode mode;
BDragger::DragBitmap(BPoint* offset, drawing_mode* mode)
drawing_mode* mode)
drawing_mode mode = view->DrawingMode();
drawing_mode oldMode = view->DrawingMode();
drawing_mode oldMode = view->DrawingMode();
drawing_mode oldMode = view->DrawingMode();
drawing_mode oldMode = view->DrawingMode();
drawing_mode oldMode = view->DrawingMode();
drawing_mode oldDrawingMode = view->DrawingMode();
drawing_mode oldDrawingMode = view->DrawingMode();
PictureDataWriter::WriteSetDrawingMode(const drawing_mode& mode)
callbacks.SetDrawingMode((drawing_mode)*mode);
CallbackAdapterPlayer::SetDrawingMode(drawing_mode mode)
virtual void SetDrawingMode(drawing_mode mode);
drawing_mode defaultTextRenderingMode = DrawingMode();
drawing_mode textRenderingMode = defaultTextRenderingMode;
drawing_mode dragMode, BPoint offset, BHandler* replyTo)
drawing_mode = B_OP_COPY;
BView::SetDrawingMode(drawing_mode mode)
&& mode == fState->drawing_mode)
fState->drawing_mode = mode;
drawing_mode
fState->drawing_mode = (drawing_mode)drawingMode;
return fState->drawing_mode;
info.drawingMode = drawing_mode;
drawing_mode = info.viewStateInfo.drawingMode;
SetDrawingMode((drawing_mode)drawingMode);
fState->drawing_mode,
static void _SetDrawingMode(void *p, drawing_mode mode) { return ((PictureIterator *) p)->SetDrawingMode(mode); }
void PicturePrinter::SetDrawingMode(drawing_mode mode) {
void Template::SetDrawingMode(drawing_mode mode) {
drawing_mode oldMode = view->DrawingMode();
drawing_mode oldMode = view->DrawingMode();
drawing_mode mode = owner->DrawingMode();
drawing_mode mode = owner->DrawingMode();
DrawState::SetDrawingMode(drawing_mode mode)
bool SetDrawingMode(drawing_mode mode);
drawing_mode GetDrawingMode() const
drawing_mode fDrawingMode;
virtual void SetDrawingMode(drawing_mode mode);
BoundingBoxCallbacks::SetDrawingMode(drawing_mode)
virtual void SetDrawingMode(drawing_mode mode);
CanvasCallbacks::SetDrawingMode(drawing_mode mode)
(drawing_mode)drawingMode);
(drawing_mode)drawingMode);
drawing_mode dragMode;
picture->WriteSetDrawingMode((drawing_mode)drawingMode);
(drawing_mode)drawingMode);
(drawing_mode)drawingMode);
drawing_mode oldMode;
drawing_mode oldMode;
drawing_mode oldMode;
DrawingEngine::SetDrawingMode(drawing_mode mode)
DrawingEngine::SetDrawingMode(drawing_mode mode, drawing_mode& oldMode)
drawing_mode previousMode = fPainter->DrawingMode();
virtual void SetDrawingMode(drawing_mode mode);
virtual void SetDrawingMode(drawing_mode mode,
drawing_mode& oldMode);
Painter::SetDrawingMode(drawing_mode mode)
drawing_mode fDrawingMode;
void SetDrawingMode(drawing_mode mode);
inline drawing_mode DrawingMode() const
PixelFormat::SetDrawingMode(drawing_mode mode, source_alpha alphaSrcMode,
void SetDrawingMode(drawing_mode mode,
RemoteDrawingEngine::SetDrawingMode(drawing_mode mode)
RemoteDrawingEngine::SetDrawingMode(drawing_mode mode, drawing_mode& oldMode)
virtual void SetDrawingMode(drawing_mode mode);
virtual void SetDrawingMode(drawing_mode mode,
drawing_mode& oldMode);
drawing_mode drawingMode;
drawing_mode mode = B_OP_COPY;
drawing_mode possibleMode;
Benchmark(Test* test, drawing_mode mode, bool clipping)
drawing_mode fDrawingMode;
drawing_mode mode;
bool ToDrawingMode(const char* string, drawing_mode& mode)
bool ToString(drawing_mode mode, const char*& string)
bool ToDrawingMode(const char* string, drawing_mode& mode);
bool ToString(drawing_mode mode, const char*& string);
TestView::TestView(BRect frame, Test* test, drawing_mode mode,
TestWindow::TestWindow(BRect frame, Test* test, drawing_mode mode,
drawing_mode mode, bool useClipping,
drawing_mode mode, bool useClipping,
drawing_mode mode;
Painter::SetDrawingMode(drawing_mode mode)
drawing_mode fDrawingMode;
void SetDrawingMode(drawing_mode mode);
ObjectView::SetStateDrawingMode(drawing_mode mode)
void SetStateDrawingMode(drawing_mode mode);
drawing_mode StateDrawingMode() const
drawing_mode fDrawingMode;
drawing_mode mode;
State::StateFor(int32 objectType, rgb_color color, drawing_mode mode,
State::Init(rgb_color color, drawing_mode mode, bool fill, float penSize)
State::SetDrawingMode(drawing_mode mode)
void Init(rgb_color color, drawing_mode mode,
void SetDrawingMode(drawing_mode mode);
rgb_color color, drawing_mode mode,
drawing_mode fDrawingMode;