down
bool down = false) = 0;
bool down = false);
void (*down)(net_device* device);
uint32 flags, int32 direction, orientation orientation, bool down)
rgb_color shine = down ? tint_color(base, 1.333)
if (isEnabled && down)
bg = down ? tint_color(base, 1.185) : base;
bool down = false);
uint32 flags, int32 direction, orientation orientation, bool down)
bool down = false);
entry->down = down;
BeDecorator::_DrawBevelRect(DrawingEngine* engine, const BRect rect, bool down,
if (down) {
bool down, rgb_color colorA, rgb_color colorB, rgb_color colorC,
if (down) {
bool down, int32 width, int32 height)
bool down;
if (current->item == item && current->down == down
down ? "down" : "up", width, height));
const BRect rect, bool down,
const BRect rect, bool down,
Component item, bool down, int32 width,
bool down, const ComponentColors& colors)
if (down) {
bool down, int32 width, int32 height)
bool down;
if (current->item == item && current->down == down
down ? "down" : "up", width, height));
_DrawBlendedRect(sBitmapDrawingEngine, rect, down, colors);
_DrawBlendedRect(sBitmapDrawingEngine, zoomRect, down, colors);
_DrawBlendedRect(sBitmapDrawingEngine, zoomRect, down, colors);
entry->down = down;
const BRect rect, bool down,
Component item, bool down, int32 width,
bool down)
_DrawBlendedRect(fDrawingEngine, rect, !down);
bool down/*, bool focus*/)
if (down) {
BRect r, bool down);
WinDecorator::_DrawBeveledRect(BRect r, bool down)
if (down) {
void _DrawBeveledRect(BRect r, bool down);
KeyboardProtocolHandler::_WriteKey(uint32 key, bool down)
info.is_keydown = down;
void _WriteKey(uint32 key, bool down);
device->module->down(device);
primaryDirection = down;
case down:
*primaryDirection = down;
uint32 flags, int32 direction, orientation orientation, bool down)
flags, direction, orientation, down);
uint32 flags, int32 direction, orientation orientation, bool down)
BRect frame, bool down = false);
bool down, const ComponentColors& colors)
if (down) {
bool down, int32 width, int32 height)
bool down;
if (current->item == item && current->down == down
down ? "down" : "up", width, height));
_DrawBlendedRect(sBitmapDrawingEngine, rect, down, colors);
_DrawBlendedRect(sBitmapDrawingEngine, zoomRect, down, colors);
_DrawBlendedRect(sBitmapDrawingEngine, zoomRect, down, colors);
entry->down = down;
const BRect rect, bool down,
Component item, bool down, int32 width,
uint64 down, up;
nearest_powers(value, &down, &up);
props[iteration] = down;
if (value - down < 0x100000) {
find_nearest(value - down, iteration + 1);