disposition
int32 disposition);
int32 signal, int32 disposition);
void SetDefaultSignalDisposition(int32 disposition);
int32 disposition);
int32 signal, int32 disposition);
Team* team, int32 disposition);
int32 disposition);
int32 disposition) = 0;
int32 signal, int32 disposition) = 0;
static const char* SignalDispositionToString(int disposition);
void Update(int32 signal, int32 disposition)
info->disposition = disposition;
signal, disposition);
int32 disposition;
if (message->FindInt32("disposition", &disposition) != B_OK)
fListener->SetDefaultSignalDispositionRequested(disposition);
int32 disposition;
&& message->FindInt32("disposition", &disposition) == B_OK) {
fDispositionModel->Update(signal, disposition);
int32 disposition;
info->disposition), B_VARIANT_DONT_COPY_DATA);
int32 disposition;
if (message->FindInt32("disposition", &disposition) == B_OK)
fCurrentDisposition = disposition;
TeamDebugger::SetDefaultSignalDispositionRequested(int32 disposition)
message.AddInt32("disposition", disposition);
int32 disposition)
message.AddInt32("disposition", disposition);
int32 disposition;
disposition) == B_OK) {
fTeam->SetCustomSignalDisposition(signal, disposition);
int32 disposition;
if (message->FindInt32("disposition", &disposition) != B_OK)
fTeam->SetDefaultSignalDisposition(disposition);
int32 disposition;
|| message->FindInt32("disposition", &disposition) != B_OK) {
fTeam->SetCustomSignalDisposition(signal, disposition);
int32 disposition = team->SignalDispositionFor(signal);
switch (disposition) {
Team* team, int32 signal, int32 disposition)
fDisposition(disposition)
Team::SetDefaultSignalDisposition(int32 disposition)
if (disposition != fDefaultSignalDisposition) {
fDefaultSignalDisposition = disposition;
NotifyDefaultSignalDispositionChanged(disposition);
Team::SetCustomSignalDisposition(int32 signal, int32 disposition)
if (it != fCustomSignalDispositions.end() && it->second == disposition)
fCustomSignalDispositions[signal] = disposition;
NotifyCustomSignalDispositionChanged(signal, disposition);
Team::NotifyDefaultSignalDispositionChanged(int32 disposition)
disposition));
Team::NotifyCustomSignalDispositionChanged(int32 signal, int32 disposition)
signal, disposition));
Team* team, int32 disposition)
fDefaultDisposition(disposition)
TeamSignalSettings::AddCustomSignalDisposition(int32 signal, int32 disposition)
|| setting.AddInt32(skSignalDispositionFieldName, disposition) != B_OK
int32& disposition) const
return setting.FindInt32(skSignalDispositionFieldName, &disposition);
TeamSignalSettings::SetDefaultSignalDisposition(int32 disposition)
fValues.SetInt32(skDefaultSignalFieldName, disposition);
void SetDefaultSignalDisposition(int32 disposition);
int32 disposition);
int32& signal, int32& disposition) const;
UiUtils::SignalDispositionToString(int disposition)
switch (disposition) {
&& (strncasecmp(disposition, "Attachment", strlen("Attachment")) == 0))
const char* disposition = HeaderField("Content-Disposition");
if ((disposition != NULL)