disconnect
status_t devfs_unpublish_device(const char* path, bool disconnect);
vmbus_msg_disconnect disconnect;
dev->disconnect = &alps_disconnect;
if ((dev->flags & PS2_FLAG_ENABLED) && dev->disconnect)
dev->disconnect(dev);
void (*disconnect)(ps2_dev *);
dev->disconnect = &elantech_disconnect;
ps2_device[PS2_DEVICE_KEYB].disconnect = &ps2_keyboard_disconnect;
dev->disconnect = &standard_mouse_disconnect;
dev->disconnect = &synaptics_disconnect;
disconnect();
void disconnect();
void disconnect();
m_fromEndPoint->disconnect();
m_toEndPoint->disconnect();
status_t error = manager->disconnect(wire->connection);
status_t disconnect(
err = m_manager->disconnect(*it);
NodeManager::_TearDownNodes(bool disconnect)
disconnect = fAudioConnection.connected;
if (fMediaRoster != NULL && disconnect) {
disconnect = false;
if (fMediaRoster != NULL && disconnect) {
status_t _TearDownNodes(bool disconnect = true);
BMenuItem* disconnect = new BMenuItem(B_TRANSLATE("Disconnect"),
disconnect->SetEnabled(false);
disconnect->SetTarget(be_app);
fConnectionMenu->AddItem(disconnect);
return disconnect(argv[2]);
disconnect(OGF_LINK_CONTROL, OCF_DISCONNECT);
disconnect->reason = reason;
disconnect->handle = fHandle;
disconnect.Data(), disconnect.Size());
devfs_unpublish_device(const char* path, bool disconnect)
if (status == B_OK && disconnect)
devfs_unpublish_device(BaseDevice* device, bool disconnect)
if (status == B_OK && disconnect)
status_t devfs_unpublish_device(BaseDevice* device, bool disconnect);