Symbol: BFileGameSound
headers/os/game/FileGameSound.h
22
class BFileGameSound : public BStreamingGameSound {
headers/os/game/FileGameSound.h
25
BFileGameSound(const entry_ref* file,
headers/os/game/FileGameSound.h
29
BFileGameSound(const char* file,
headers/os/game/FileGameSound.h
33
BFileGameSound(BDataIO* data,
headers/os/game/FileGameSound.h
37
virtual ~BFileGameSound();
headers/os/game/FileGameSound.h
57
BFileGameSound();
headers/os/game/FileGameSound.h
58
BFileGameSound(const BFileGameSound& other);
headers/os/game/FileGameSound.h
60
BFileGameSound& operator=(const BFileGameSound& other);
src/kits/game/FileGameSound.cpp
101
BFileGameSound::BFileGameSound(BDataIO* data, bool looping,
src/kits/game/FileGameSound.cpp
119
BFileGameSound::~BFileGameSound()
src/kits/game/FileGameSound.cpp
135
BFileGameSound::Clone() const
src/kits/game/FileGameSound.cpp
142
BFileGameSound::StartPlaying()
src/kits/game/FileGameSound.cpp
154
BFileGameSound::StopPlaying()
src/kits/game/FileGameSound.cpp
174
BFileGameSound::Preload()
src/kits/game/FileGameSound.cpp
184
BFileGameSound::FillBuffer(void* inBuffer, size_t inByteCount)
src/kits/game/FileGameSound.cpp
259
BFileGameSound::Perform(int32 selector, void* data)
src/kits/game/FileGameSound.cpp
266
BFileGameSound::SetPaused(bool isPaused, bigtime_t rampTime)
src/kits/game/FileGameSound.cpp
296
BFileGameSound::IsPaused()
src/kits/game/FileGameSound.cpp
309
BFileGameSound::Init(BDataIO* data)
src/kits/game/FileGameSound.cpp
390
BFileGameSound::Load()
src/kits/game/FileGameSound.cpp
418
BFileGameSound::Read(void* buffer, size_t bytes)
src/kits/game/FileGameSound.cpp
433
BFileGameSound::_Reserved_BFileGameSound_0(int32 arg, ...)
src/kits/game/FileGameSound.cpp
440
BFileGameSound::_Reserved_BFileGameSound_1(int32 arg, ...)
src/kits/game/FileGameSound.cpp
447
BFileGameSound::_Reserved_BFileGameSound_2(int32 arg, ...)
src/kits/game/FileGameSound.cpp
454
BFileGameSound::_Reserved_BFileGameSound_3(int32 arg, ...)
src/kits/game/FileGameSound.cpp
461
BFileGameSound::_Reserved_BFileGameSound_4(int32 arg, ...)
src/kits/game/FileGameSound.cpp
468
BFileGameSound::_Reserved_BFileGameSound_5(int32 arg, ...)
src/kits/game/FileGameSound.cpp
475
BFileGameSound::_Reserved_BFileGameSound_6(int32 arg, ...)
src/kits/game/FileGameSound.cpp
482
BFileGameSound::_Reserved_BFileGameSound_7(int32 arg, ...)
src/kits/game/FileGameSound.cpp
489
BFileGameSound::_Reserved_BFileGameSound_8(int32 arg, ...)
src/kits/game/FileGameSound.cpp
496
BFileGameSound::_Reserved_BFileGameSound_9(int32 arg, ...)
src/kits/game/FileGameSound.cpp
503
BFileGameSound::_Reserved_BFileGameSound_10(int32 arg, ...)
src/kits/game/FileGameSound.cpp
510
BFileGameSound::_Reserved_BFileGameSound_11(int32 arg, ...)
src/kits/game/FileGameSound.cpp
517
BFileGameSound::_Reserved_BFileGameSound_12(int32 arg, ...)
src/kits/game/FileGameSound.cpp
524
BFileGameSound::_Reserved_BFileGameSound_13(int32 arg, ...)
src/kits/game/FileGameSound.cpp
531
BFileGameSound::_Reserved_BFileGameSound_14(int32 arg, ...)
src/kits/game/FileGameSound.cpp
538
BFileGameSound::_Reserved_BFileGameSound_15(int32 arg, ...)
src/kits/game/FileGameSound.cpp
545
BFileGameSound::_Reserved_BFileGameSound_16(int32 arg, ...)
src/kits/game/FileGameSound.cpp
552
BFileGameSound::_Reserved_BFileGameSound_17(int32 arg, ...)
src/kits/game/FileGameSound.cpp
559
BFileGameSound::_Reserved_BFileGameSound_18(int32 arg, ...)
src/kits/game/FileGameSound.cpp
566
BFileGameSound::_Reserved_BFileGameSound_19(int32 arg, ...)
src/kits/game/FileGameSound.cpp
57
BFileGameSound::BFileGameSound(const entry_ref* file, bool looping,
src/kits/game/FileGameSound.cpp
573
BFileGameSound::_Reserved_BFileGameSound_20(int32 arg, ...)
src/kits/game/FileGameSound.cpp
580
BFileGameSound::_Reserved_BFileGameSound_21(int32 arg, ...)
src/kits/game/FileGameSound.cpp
587
BFileGameSound::_Reserved_BFileGameSound_22(int32 arg, ...)
src/kits/game/FileGameSound.cpp
594
BFileGameSound::_Reserved_BFileGameSound_23(int32 arg, ...)
src/kits/game/FileGameSound.cpp
75
BFileGameSound::BFileGameSound(const char* file, bool looping,
src/preferences/sounds/HWindow.cpp
210
fPlayer = new BFileGameSound(&ref, false);
src/preferences/sounds/HWindow.h
59
BFileGameSound* fPlayer;
src/preferences/sounds/SoundFilePanel.cpp
93
fSoundFile = new BFileGameSound(&ref, false);
src/preferences/sounds/SoundFilePanel.h
30
BFileGameSound* fSoundFile;
src/tests/kits/game/file_game_sound_test/FileSoundWindow.cpp
110
fileSound = new BFileGameSound(&fileref,loop);
src/tests/kits/game/file_game_sound_test/FileSoundWindow.cpp
200
if (pausedValue != BFileGameSound::B_PAUSE_IN_PROGRESS)
src/tests/kits/game/file_game_sound_test/FileSoundWindow.h
41
BFileGameSound *fileSound;
src/tests/kits/media/playsound/playsound.cpp
108
BFileGameSound snd(file, loop);