debug_level_flow
do { if( seriousness <= debug_level_flow && seriousness <= DEBUG_MAX_LEVEL_FLOW ) { \
do { if( seriousness <= debug_level_flow && seriousness <= DEBUG_MAX_LEVEL_FLOW ) { \
int debug_level_flow = 2;
extern int debug_level_flow;
#ifndef debug_level_flow
do { if( seriousness <= debug_level_flow && seriousness <= DEBUG_MAX_LEVEL_FLOW ) { \
do { if( seriousness <= debug_level_flow && seriousness <= DEBUG_MAX_LEVEL_FLOW ) { \
#ifndef debug_level_flow
do { if( seriousness <= debug_level_flow && seriousness <= DEBUG_MAX_LEVEL_FLOW ) { \
do { if( seriousness <= debug_level_flow && seriousness <= DEBUG_MAX_LEVEL_FLOW ) { \
#ifndef debug_level_flow
do { if( seriousness <= debug_level_flow && seriousness <= DEBUG_MAX_LEVEL_FLOW ) { \
do { if( seriousness <= debug_level_flow && seriousness <= DEBUG_MAX_LEVEL_FLOW ) { \
int debug_level_flow = 4;
extern int debug_level_flow;
#ifndef debug_level_flow
do { if( seriousness <= debug_level_flow && seriousness <= DEBUG_MAX_LEVEL_FLOW ) { \
do { if( seriousness <= debug_level_flow && seriousness <= DEBUG_MAX_LEVEL_FLOW ) { \
#ifndef debug_level_flow
do { if( seriousness <= debug_level_flow && seriousness <= DEBUG_MAX_LEVEL_FLOW ) { \
do { if( seriousness <= debug_level_flow && seriousness <= DEBUG_MAX_LEVEL_FLOW ) { \