debug_level_error
do { if( seriousness <= debug_level_error && seriousness <= DEBUG_MAX_LEVEL_ERROR ) { \
do { if( seriousness <= debug_level_error && seriousness <= DEBUG_MAX_LEVEL_ERROR ) { \
int debug_level_error = 4;
extern int debug_level_error;
#ifndef debug_level_error
do { if( seriousness <= debug_level_error && seriousness <= DEBUG_MAX_LEVEL_ERROR ) { \
do { if( seriousness <= debug_level_error && seriousness <= DEBUG_MAX_LEVEL_ERROR ) { \
#ifndef debug_level_error
do { if( seriousness <= debug_level_error && seriousness <= DEBUG_MAX_LEVEL_ERROR ) { \
do { if( seriousness <= debug_level_error && seriousness <= DEBUG_MAX_LEVEL_ERROR ) { \
#ifndef debug_level_error
do { if( seriousness <= debug_level_error && seriousness <= DEBUG_MAX_LEVEL_ERROR ) { \
do { if( seriousness <= debug_level_error && seriousness <= DEBUG_MAX_LEVEL_ERROR ) { \
int debug_level_error = 4;
extern int debug_level_error;
#ifndef debug_level_error
do { if( seriousness <= debug_level_error && seriousness <= DEBUG_MAX_LEVEL_ERROR ) { \
do { if( seriousness <= debug_level_error && seriousness <= DEBUG_MAX_LEVEL_ERROR ) { \
#ifndef debug_level_error
do { if( seriousness <= debug_level_error && seriousness <= DEBUG_MAX_LEVEL_ERROR ) { \
do { if( seriousness <= debug_level_error && seriousness <= DEBUG_MAX_LEVEL_ERROR ) { \