cursorPosition
float cursorPosition = Orientation() == B_HORIZONTAL ? where.x : where.y;
&& cursorPosition >= fMinSnap && cursorPosition <= fMaxSnap) {
message.AddPoint("cursorPosition", fUtility->cursorPosition);
get_mouse(&fUtility->cursorPosition, NULL);
fUtility->cursorPosition -= cursorHotSpot;
fUtility->cursorPosition, BPoint(0, 0), bounds.Size());
&fUtility->cursorPosition);
B_ORIGIN, cursorPosition, cursorBitmap->Bounds().Size());
B_ORIGIN, cursorPosition, cursorAreaBitmap->Bounds().Size());
BPoint cursorPosition;
float cursorPosition = Orientation() == B_HORIZONTAL ? where.x : where.y;
if (fSnapping && cursorPosition >= fMinSnap && cursorPosition <= fMaxSnap) {
uint16 *cursorPosition = (uint16 *)(data + 4);
uint16 cursorFlip = (cursorPosition[y] & 0xff) << 8;
cursorFlip |= (cursorPosition[y] & 0xff00) >> 8;
BPoint cursorPosition = fGraphicsCard->CursorPosition();
cursorPosition -= bounds.LeftTop() + cursor->GetHotSpot();
cursorPosition, BPoint(0, 0),
BPoint(0, 0), cursorPosition,