current_workspace
int32 current_workspace();
if (fCachedWorkspace != current_workspace()) {
if (((1 << current_workspace()) & mask) != 0) {
fCachedWorkspace = current_workspace();
int32 current = current_workspace();
int32 ws = current_workspace();
if (ws != current_workspace())
((1 << current_workspace())
((1 << current_workspace())
int32 currentWorkspace = current_workspace();
if (BPrivate::get_application_order(current_workspace(), &teams, &count)
int32 currentWorkspace = current_workspace();
((1 << current_workspace()) & wInfo->workspaces) != 0,
((1 << current_workspace()) & wInfo->workspaces)
if((1 << current_workspace() & newWorkspaces) != 0)
SetWorkspaces(1L << current_workspace());
? B_ALL_WORKSPACES : 1L << current_workspace());
uint32 workspace = 1UL << (uint32)current_workspace();
status_t status = BPrivate::get_window_order(current_workspace(),
if ((uint32)current_workspace() == fWorkspace - 1)
uint32 currentWorkspace = 1L << current_workspace();
fDownloadWindow->SetWorkspaces(1 << current_workspace());
uint32 workspace = 1 << current_workspace();
activate_workspace(current_workspace() - 1);
activate_workspace(current_workspace() + 1);
activate_workspace(current_workspace() + 1);
activate_workspace(current_workspace() - 1);
fInitialWorkspace = current_workspace();
fWorkspaceIndex = fDebugWorkspace = current_workspace();
if (fCachedWorkspace != current_workspace()) {
if (((1 << current_workspace()) & mask) != 0) {
fCachedWorkspace = current_workspace();
backgroundImage->Show(poseView, current_workspace());
fBackgroundImage->Show(PoseView(), current_workspace());
fBackgroundImage->Show(PoseView(), current_workspace());
fBackgroundImage->Show(PoseView(), current_workspace());
forward.AddInt32("workspace", current_workspace());
|| workspace != current_workspace()) {
uint32 workspace = 1UL << (uint32)current_workspace();
SetWorkspaces(1UL << current_workspace());
uint32 workspace = (uint32)(1 << current_workspace());
int32 currentWorkspace = 1 << current_workspace();
fGameModeWorkspace = current_workspace();
fCurrentInfo = fCurrent->ImageInfoForWorkspace(current_workspace());
int32 workspace = current_workspace();
rgb_color color = screen.DesktopColor(current_workspace());
fDesktopColor = screen.DesktopColor(current_workspace());
workspace = current_workspace();
workspace = current_workspace();
workspace = current_workspace();
workspace = current_workspace();
workspace = current_workspace();
if (workspace == current_workspace()) {
int32 originatingWorkspace = current_workspace();
if (current_workspace() == 0)
_UpdateActiveMode(current_workspace());
current << current_workspace();
workspace, current_workspace(), active);