cross
void cross(int x, int y, int r)
case marker_cross: cross(x, y, r); break;
case marker_cross: do { cross (int(*x), int(*y), int(r)); ++x; ++y; } while(--n); break;
case marker_cross: do { cross (int(*x), int(*y), int(*r)); ++x; ++y; ++r; } while(--n); break;
case marker_cross: do { base_type::fill_color(*fc); cross (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; } while(--n); break;
case marker_cross: do { base_type::fill_color(*fc); base_type::line_color(*lc); cross (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; ++lc; } while(--n); break;
void setup_virtualized_heads(bool cross)
if (cross)
status_t nv_general_output_select(bool cross)
if (cross)
status_t nv_general_head_select(bool cross)
if (cross)
void setup_virtualized_heads(bool cross)
if (cross)
status_t eng_general_output_select(bool cross)
if (cross)
status_t eng_general_head_select(bool cross)
if (cross)
void setup_virtualized_heads(bool cross)
if (cross)
status_t eng_general_output_select(bool cross)
if (cross)
status_t eng_general_head_select(bool cross)
if (cross)
Vector3 c = v0.cross(v1);
inline Vector3 cross(const Vector3& v) const
return v1.cross(v2);
y = wAxis.cross( *this );
Vector3 normal(lu.cross(lv));
Vector3 normal(lu.cross(lv));
Vector3 c = v0.cross(v1);
inline Vector3 cross(const Vector3& v) const
return v1.cross(v2);
y = wAxis.cross( *this );
BPoint cross(i * scale, i * scale);
ConvertFromCanvas(&cross);
view->StrokeLine(BPoint(canvas.left, cross.y),
BPoint(canvas.right, cross.y));
view->StrokeLine(BPoint(cross.x, canvas.top),
BPoint(cross.x, canvas.bottom));