Symbol: cross
headers/libs/agg/agg_renderer_markers.h
485
void cross(int x, int y, int r)
headers/libs/agg/agg_renderer_markers.h
570
case marker_cross: cross(x, y, r); break;
headers/libs/agg/agg_renderer_markers.h
611
case marker_cross: do { cross (int(*x), int(*y), int(r)); ++x; ++y; } while(--n); break;
headers/libs/agg/agg_renderer_markers.h
639
case marker_cross: do { cross (int(*x), int(*y), int(*r)); ++x; ++y; ++r; } while(--n); break;
headers/libs/agg/agg_renderer_markers.h
667
case marker_cross: do { base_type::fill_color(*fc); cross (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; } while(--n); break;
headers/libs/agg/agg_renderer_markers.h
695
case marker_cross: do { base_type::fill_color(*fc); base_type::line_color(*lc); cross (int(*x), int(*y), int(*r)); ++x; ++y; ++r; ++fc; ++lc; } while(--n); break;
src/add-ons/accelerants/nvidia/engine/nv_general.c
1465
void setup_virtualized_heads(bool cross)
src/add-ons/accelerants/nvidia/engine/nv_general.c
1467
if (cross)
src/add-ons/accelerants/nvidia/engine/nv_general.c
1646
status_t nv_general_output_select(bool cross)
src/add-ons/accelerants/nvidia/engine/nv_general.c
1654
if (cross)
src/add-ons/accelerants/nvidia/engine/nv_general.c
1690
status_t nv_general_head_select(bool cross)
src/add-ons/accelerants/nvidia/engine/nv_general.c
1696
if (cross)
src/add-ons/accelerants/skeleton/engine/general.c
187
void setup_virtualized_heads(bool cross)
src/add-ons/accelerants/skeleton/engine/general.c
189
if (cross)
src/add-ons/accelerants/skeleton/engine/general.c
343
status_t eng_general_output_select(bool cross)
src/add-ons/accelerants/skeleton/engine/general.c
351
if (cross)
src/add-ons/accelerants/skeleton/engine/general.c
387
status_t eng_general_head_select(bool cross)
src/add-ons/accelerants/skeleton/engine/general.c
393
if (cross)
src/add-ons/accelerants/via/engine/general.c
211
void setup_virtualized_heads(bool cross)
src/add-ons/accelerants/via/engine/general.c
213
if (cross)
src/add-ons/accelerants/via/engine/general.c
368
status_t eng_general_output_select(bool cross)
src/add-ons/accelerants/via/engine/general.c
376
if (cross)
src/add-ons/accelerants/via/engine/general.c
412
status_t eng_general_head_select(bool cross)
src/add-ons/accelerants/via/engine/general.c
418
if (cross)
src/apps/glteapot/Quaternion.h
385
Vector3 c = v0.cross(v1);
src/apps/glteapot/Vector3.h
156
inline Vector3 cross(const Vector3& v) const
src/apps/glteapot/Vector3.h
301
return v1.cross(v2);
src/apps/glteapot/Vector3.h
345
y = wAxis.cross( *this );
src/apps/haiku3d/MeshInstance.cpp
156
Vector3 normal(lu.cross(lv));
src/apps/haiku3d/MeshInstance.cpp
98
Vector3 normal(lu.cross(lv));
src/apps/haiku3d/Quaternion.h
393
Vector3 c = v0.cross(v1);
src/apps/haiku3d/Vector3.h
167
inline Vector3 cross(const Vector3& v) const
src/apps/haiku3d/Vector3.h
324
return v1.cross(v2);
src/apps/haiku3d/Vector3.h
379
y = wAxis.cross( *this );
src/apps/icon-o-matic/CanvasView.cpp
467
BPoint cross(i * scale, i * scale);
src/apps/icon-o-matic/CanvasView.cpp
468
ConvertFromCanvas(&cross);
src/apps/icon-o-matic/CanvasView.cpp
469
view->StrokeLine(BPoint(canvas.left, cross.y),
src/apps/icon-o-matic/CanvasView.cpp
470
BPoint(canvas.right, cross.y));
src/apps/icon-o-matic/CanvasView.cpp
471
view->StrokeLine(BPoint(cross.x, canvas.top),
src/apps/icon-o-matic/CanvasView.cpp
472
BPoint(cross.x, canvas.bottom));