control_hook
status_t (*control_hook)(void* cookie, uint32 op, void* data,
status_t (*control_hook)(void * cookie, uint32 op, void * data, size_t len);
return (*gameport->control_hook)(cookie, iop, data, len);
return (*mpu401->control_hook)(cookie, iop, data, len);
status_t (*control_hook)(void * cookie, uint32 op, void * data, size_t len);
return (*gameport->control_hook)(cookie, iop, data, len);
return (*mpu401->control_hook)(cookie, iop, data, len);
return (*mpu401->control_hook)(cookie, iop, data, len);
static status_t control_hook (void* dev, uint32 msg, void *buf, size_t len);
control_hook,
static status_t control_hook (void* dev, uint32 msg, void *buf, size_t len);
control_hook,
static status_t control_hook(void* dev, uint32 msg, void *buf, size_t len);
control_hook,
static status_t control_hook(void *dev, uint32 msg, void *buf, size_t len);
control_hook,
static status_t control_hook (void* dev, uint32 msg, void *buf, size_t len);
control_hook,
static status_t control_hook (void* dev, uint32 msg, void *buf, size_t len);
control_hook,
return (*gameport->control_hook)(cookie, iop, data, len);
static status_t control_hook(void * cookie,uint32 msg,void *buf,size_t len);
control_hook, /* -> control entry point */