continuePlaying
continuePlaying();
virtual Boolean continuePlaying();
NodeManager::SetPlayMode(int32 mode, bool continuePlaying)
PlaybackManager::SetPlayMode(mode, continuePlaying);
bool continuePlaying = true);
PlaybackManager::SetPlayMode(int32 mode, bool continuePlaying)
if (!continuePlaying && !(_PlayingDirectionFor(newState) == 0))
_PushState(newState, continuePlaying);
PlaybackManager::SetLoopMode(int32 mode, bool continuePlaying)
if (!continuePlaying && !(_PlayingDirectionFor(newState) == 0))
_PushState(newState, continuePlaying);
PlaybackManager::SetLoopingEnabled(bool enabled, bool continuePlaying)
if (!continuePlaying && !(_PlayingDirectionFor(newState) == 0))
_PushState(newState, continuePlaying);
bool continuePlaying = true);
bool continuePlaying = true);
bool continuePlaying = true);