connected
new_bt_dev->connected = true;
bdev->connected = false;
if (bdev->connected == true) {
if (!bdev->connected)
if (bt_usb_devices[j] != NULL && bt_usb_devices[j]->connected) {
bool connected; /* is the device plugged into the USB? */
if (!connected) {
if (!connected) {
if (!connected) {
connected = true;
if (!connected) {
if (connected) {
if (connected) {
if (connected) {
if (connected) {
connected = false;
connected = false;
if (connected) {
: connected(false), doInput(true), doOutput(false), url(Url)
if (connected) {
connected = false;
bool connected;
if (connected) {
if (connected && __ippRequest) {
if (connected) {
connected();
connected();
virtual void connected()
virtual void connected();
PathManipulator::_SetInOutConnected(int32 index, bool connected)
fPath->SetInOutConnected(index, connected);
&points[i].connected);
bool connected);
fConnected = connected;
bool connected;
if (!fPath->GetPointsAt(fIndex, point, pointIn, pointOut, &connected))
|| pointOut != fPointOut || connected != fConnected)
bool connected;
if (fPath->GetPointsAt(fIndex, point, pointIn, pointOut, &connected)
bool connected;
if (fPath->GetPointsAt(fIndex[i], point, pointIn, pointOut, &connected)) {
connected);
fPoints[i].connected);
bool connected;
if (!fPath->GetPointsAt(removeIndex, point, pointIn, pointOut, &connected))
fPath->SetPoint(addIndex, point, pointIn, pointOut, connected);
fPoints[i].connected))
fPoints[i].connected);
&fPoints[i].connected)) {
connected(false)
fVideoConnection.connected = true;
fAudioConnection.connected = true;
if (fVideoConsumer && fVideoProducer && fVideoConnection.connected) {
fVideoConnection.connected = false;
disconnect = fAudioConnection.connected;
fAudioConnection.connected = false;
bool connected;
bool connected = false;
connected = true;
if (!connected)
} else if (mt->needconnect && !connected) {
if (TerminalWindowSize(&newrows, &newcols) && connected &&
if (TerminalWindowSize(&newrows, &newcols) && connected &&
if (connected) {
connected = 0;
auth_encrypt_connect(connected);
if (c->needconnect && !connected) {
if (connected) {
if (connected) {
connected++;
auth_encrypt_connect(connected);
} while (connected == 0);
connected = 1;
if (c->needconnect && !connected) {
if (!connected) {
if (c->needconnect && !connected) {
if (!connected && needconnect) {
if (!connected) {
connected, /* Are we connected to the other side? */
if (connected) {
if (connected)
connected = ISend = localflow = donebinarytoggle = 0;
auth_encrypt_connect(connected);
connected,
fPath[index].connected = true;
const BPoint& pointOut, bool connected)
fPath[index].connected = connected;
bool connected;
&& archive->FindBool("connected", i, &connected) >= B_OK; i++) {
fPath[i].connected = connected;
ret = into->AddData("connected", B_BOOL_TYPE, &fPath[0].connected,
&fPath[i].connected, sizeof(bool));
|| fPath[i].connected != other.fPath[i].connected) {
const BPoint& pointOut, bool connected)
_SetPoint(index, point, pointIn, pointOut, connected);
fPath[i].connected = fPath[i - 1].connected;
fPath[i].connected = fPath[i + 1].connected;
bool connected)
fPath[index].connected = connected;
if (fPath[i].connected) {
} else if (fPath[i].connected) {
VectorPath::SetInOutConnected(int32 index, bool connected)
fPath[index].connected = connected;
BPoint& pointOut, bool* connected) const
if (connected)
*connected = fPath[index].connected;
fPath[i].connected = true;
fPath[i].point_in, fPath[i].connected);
fPath[i].point_out.x, fPath[i].point_out.y, fPath[i].connected);
bool connected);
bool connected);
bool SetInOutConnected(int32 index, bool connected);
bool* connected = NULL) const;
bool connected);
bool connected; // if all 3 points should be on one line
NWindowScreen::ScreenConnected(bool connected)
if(connected)
NWindowScreen::ScreenConnected(bool connected)
if (connected) {