close_fd
virtual void close_fd();
virtual void close_fd();
virtual void close_fd();
virtual void close_fd();
virtual void close_fd();
virtual void close_fd();
extern void close_fd(struct io_context *context,
close_fd(ioContext, descriptors[i]);
close_fd(ioContext, descriptors[i]);
BNode::close_fd();
close_fd();
close_fd();
close_fd();
BNode::close_fd();
close_fd();
close_fd();
BNode::close_fd();
close_fd();
BNode::close_fd();
close_fd();
close_fd();
close_fd();
close_fd(context, descriptor);
close_fd(context, evicted);
close_fd(context, descriptor.Get());
close_fd(context, descriptor);
close_fd(context, descriptor);
thread_id thread = spawn_thread(close_fd, "close fd", B_NORMAL_PRIORITY,
close_fd(evicted);
close_fd(descriptor);
extern void close_fd(struct file_descriptor *descriptor);
close_fd(descriptor);
close_fd(descriptor);