BEntryList
class BDirectory : public BNode, public BEntryList {
class BMergedDirectory : public BEntryList {
class BDirectory : public BNode, public BEntryList {
class BEntryList {
BEntryList();
virtual ~BEntryList();
class BQuery : public BEntryList {
class BQueryFile : public BEntryList {
class BMergedDirectory : public BEntryList {
BEntryList(),
BEntryList::~BEntryList()
void BEntryList::_ReservedEntryList1() {}
void BEntryList::_ReservedEntryList2() {}
void BEntryList::_ReservedEntryList3() {}
void BEntryList::_ReservedEntryList4() {}
void BEntryList::_ReservedEntryList5() {}
void BEntryList::_ReservedEntryList6() {}
void BEntryList::_ReservedEntryList7() {}
void BEntryList::_ReservedEntryList8() {}
BEntryList::BEntryList()
BEntryList(),
BEntryList(),
CachedEntryIterator::CachedEntryIterator(BEntryList* iterator,
CachedEntryIterator::SetTo(BEntryList* iterator)
BEntryList* entry = fList.RemoveItemAt(count - 1);
EntryIteratorList::AddItem(BEntryList* walker)
CachedEntryIteratorList::AddItem(BEntryList* walker)
CachedEntryIterator(BEntryList* iterator, int32 numEntries,
virtual void SetTo(BEntryList* iterator);
BEntryList* fIterator;
void AddItem(BEntryList*);
BObjectList<BEntryList, true> fList;
void AddItem(BEntryList* list);
class EntryListBase : public BEntryList {
class TWalker : public BEntryList {