ceil
return int(ceil(v));
return unsigned(ceil(v));
return int(ceil(v));
return unsigned(ceil(v));
return int(ceil(v));
return unsigned(ceil(v));
MAPM ceil(void) const
inline MAPM ceil(const MAPM &m) {return m.ceil();}
return (int32)ceil(right - left);
return (int32)ceil(bottom - top);
extern double ceil(double x);
return (int64) ceil(framerate * double(duration) / 1000000.0);
inline float vstround(float x) {return ceil(x-0.5);}
*(int32*)value = (int32)ceil(param->Value());
int imageWidth = (int)ceil(width);
int imageHeight = (int)ceil(height);
ScrollBar(B_VERTICAL)->SetRange(0.0, ceil(p.y - height));
*outWidth = ceil(_maxTextWidth() + s_xPad*2);
*outHeight = ceil(_textHeight() + s_yPad*2);
(int64)ceil(minValue * factor);
(int64)ceil(maxValue * factor);
return ceil(h.ascent);
s_cachedDigitWidth = ceil(fMax + s_widthTrim);
uint32 readFrameHi = (int32)ceil(fReadFrame);
buffers = (int) ceil(us_to_s(duration)*(format.frame_rate/frames_per_buffer(format)));
return (int64) ceil(format.frame_rate*us_to_s(duration));
buffers = (int) ceil(us_to_s(duration)*(format.frame_rate/frames_per_buffer(format)));
return (int64) ceil(format.frame_rate*us_to_s(duration));
double value = ceil(start / interval) * interval;
double shiftedValue = ceil(start / interval);
point.y += ceil(fFontAscent);
double xMax = ceil(fSource->width);
double yMax = ceil(fSource->height);
float h = ceil(finfo.ascent) + ceil(finfo.descent);
h += ceil(finfo.leading);
FillRect(BRect(x, y - ceil(height.ascent) + 1,
y + ceil(height.descent) + ceil(height.leading)),
rect.end_col = (int)ceil(pixels.right / fFontWidth);
rect.end_row = (int)ceil(pixels.bottom / fFontHeight);
int y = pos.row * fFontHeight + (int)ceil(height.ascent)
int xPages = (int)ceil(w / pWidth);
int yPages = (int)ceil(h / pHeight);
- ceil(height / 3.0);
result.y = screenFrame.top + (screenFrame.Height() / 4.0) - ceil(height / 3.0);
float minHeight = font.Size() + (float)ceil(fh.ascent + fh.descent);
float minHeight = (float)ceil(6.0f + fontHeight.ascent
*_width = (float)ceil(fCachedWidth);
loc.x = ceil(_MinPosition() + pos);
fDivider = ceil(StringWidth(label)) + 2.0;
frame.top + (frame.Height() / 4.0f) - ceil(height / 3.0f));
return (bigtime_t)ceil((1000000LL * frameCount) / frameRate);
return _ParseFactorial(values[0].ceil());
m_bounds.y2 = int(ceil(bnd.y2));
m_bounds.x2 = int(ceil(bnd.x2));
m_bounds.y2 = int(ceil(bnd.y2));
m_bounds.x2 = int(ceil(bnd.x2));
float previewHeight = ceil(previewWidth / aspectRatio);
fBounds.x2 = int(ceil(bounds.x2));
fBounds.y2 = int(ceil(bounds.y2));
return ceil(x);
int segments = (int)ceil (fabs(dtheta / (pi / 2.0)));