BDiskSystem
class BDiskSystem;
status_t GetNextDiskSystem(BDiskSystem* system);
status_t GetDiskSystem(BDiskSystem* system, const char* name);
class BDiskSystem {
BDiskSystem();
BDiskSystem(const BDiskSystem& other);
~BDiskSystem();
BDiskSystem& operator=(const BDiskSystem& other);
class BDiskSystem;
friend class BDiskSystem;
status_t GetDiskSystem(BDiskSystem* diskSystem) const;
BDiskSystem diskSystem;
BDiskSystem diskSystem;
BDiskSystem diskSystem;
BDiskSystem diskSystem;
BDiskSystem diskSystem;
BDiskDeviceRoster::GetNextDiskSystem(BDiskSystem* system)
BDiskDeviceRoster::GetDiskSystem(BDiskSystem* system, const char* name)
BDiskSystem::SupportsResizing(bool* whileMounted) const
BDiskSystem::SupportsResizingChild() const
BDiskSystem::SupportsMoving(bool* whileMounted) const
BDiskSystem::SupportsMovingChild() const
BDiskSystem::SupportsName() const
BDiskSystem::BDiskSystem()
BDiskSystem::SupportsContentName() const
BDiskSystem::SupportsSettingName() const
BDiskSystem::SupportsSettingContentName(bool* whileMounted) const
BDiskSystem::SupportsSettingType() const
BDiskSystem::SupportsSettingParameters() const
BDiskSystem::SupportsSettingContentParameters(bool* whileMounted) const
BDiskSystem::SupportsCreatingChild() const
BDiskSystem::BDiskSystem(const BDiskSystem& other)
BDiskSystem::SupportsDeletingChild() const
BDiskSystem::SupportsInitializing() const
BDiskSystem::SupportsWriting() const
BDiskSystem::GetTypeForContentType(const char* contentType, BString* type) const
BDiskSystem::IsPartitioningSystem() const
BDiskSystem::IsFileSystem() const
BDiskSystem&
BDiskSystem::operator=(const BDiskSystem& other)
BDiskSystem::_SetTo(disk_system_id id)
BDiskSystem::_SetTo(const user_disk_system_info* info)
BDiskSystem::~BDiskSystem()
BDiskSystem::_Unset()
BDiskSystem::InitCheck() const
BDiskSystem::Name() const
BDiskSystem::ShortName() const
BDiskSystem::PrettyName() const
BDiskSystem::SupportsDefragmenting(bool* whileMounted) const
BDiskSystem::SupportsRepairing(bool checkOnly, bool* whileMounted) const
BPartition::GetDiskSystem(BDiskSystem* diskSystem) const
BDiskSystem diskSystem;
BObjectList<BDiskSystem> diskSystems(20, true);
BDiskSystem diskSystem;
diskSystems.AddItem(new BDiskSystem(diskSystem));
for (int32 i = 0; BDiskSystem* diskSystem = diskSystems.ItemAt(i); i++)
BDiskSystem* diskSystem = diskSystems.ItemAt(diskSystemIndex);
BDiskSystem diskSystem;