Symbol: BDirectWindow
headers/os/game/DirectWindow.h
117
BDirectWindow();
headers/os/game/DirectWindow.h
118
BDirectWindow(BDirectWindow& other);
headers/os/game/DirectWindow.h
120
BDirectWindow& operator=(BDirectWindow& other);
headers/os/game/DirectWindow.h
53
class BDirectWindow : public BWindow {
headers/os/game/DirectWindow.h
55
BDirectWindow(BRect frame, const char* title,
headers/os/game/DirectWindow.h
59
BDirectWindow(BRect frame, const char* title,
headers/os/game/DirectWindow.h
64
virtual ~BDirectWindow();
headers/os/interface/Region.h
87
friend class BDirectWindow;
headers/os/interface/Window.h
301
friend class BDirectWindow;
src/apps/glteapot/TeapotWindow.cpp
22
BDirectWindow(rect, name, wt, something)
src/apps/glteapot/TeapotWindow.cpp
239
BDirectWindow::MessageReceived(msg);
src/apps/glteapot/TeapotWindow.h
15
class TeapotWindow : public BDirectWindow {
src/apps/haiku3d/MainWindow.cpp
20
BDirectWindow(frame, title, B_TITLED_WINDOW_LOOK, B_NORMAL_WINDOW_FEEL, 0)
src/apps/haiku3d/MainWindow.cpp
48
BDirectWindow::MessageReceived(message);
src/apps/haiku3d/MainWindow.h
15
class MainWindow: public BDirectWindow {
src/bin/screen_blanker/ScreenSaverWindow.cpp
88
BDirectWindow(frame, "ScreenSaver Window",
src/bin/screen_blanker/ScreenSaverWindow.h
40
class ScreenSaverWindow : public BDirectWindow {
src/kits/game/DirectWindow.cpp
168
BDirectWindow::BDirectWindow(BRect frame, const char* title, window_type type,
src/kits/game/DirectWindow.cpp
177
BDirectWindow::BDirectWindow(BRect frame, const char* title, window_look look,
src/kits/game/DirectWindow.cpp
186
BDirectWindow::~BDirectWindow()
src/kits/game/DirectWindow.cpp
196
BDirectWindow::Instantiate(BMessage* data)
src/kits/game/DirectWindow.cpp
203
BDirectWindow::Archive(BMessage* data, bool deep) const
src/kits/game/DirectWindow.cpp
210
BDirectWindow::Quit()
src/kits/game/DirectWindow.cpp
217
BDirectWindow::DispatchMessage(BMessage* message, BHandler* handler)
src/kits/game/DirectWindow.cpp
224
BDirectWindow::MessageReceived(BMessage* message)
src/kits/game/DirectWindow.cpp
231
BDirectWindow::FrameMoved(BPoint newPosition)
src/kits/game/DirectWindow.cpp
238
BDirectWindow::WorkspacesChanged(uint32 oldWorkspaces, uint32 newWorkspaces)
src/kits/game/DirectWindow.cpp
245
BDirectWindow::WorkspaceActivated(int32 index, bool state)
src/kits/game/DirectWindow.cpp
252
BDirectWindow::FrameResized(float newWidth, float newHeight)
src/kits/game/DirectWindow.cpp
259
BDirectWindow::Minimize(bool minimize)
src/kits/game/DirectWindow.cpp
266
BDirectWindow::Zoom(BPoint recPosition, float recWidth, float recHeight)
src/kits/game/DirectWindow.cpp
273
BDirectWindow::ScreenChanged(BRect screenFrame, color_space depth)
src/kits/game/DirectWindow.cpp
280
BDirectWindow::MenusBeginning()
src/kits/game/DirectWindow.cpp
287
BDirectWindow::MenusEnded()
src/kits/game/DirectWindow.cpp
294
BDirectWindow::WindowActivated(bool state)
src/kits/game/DirectWindow.cpp
301
BDirectWindow::Show()
src/kits/game/DirectWindow.cpp
308
BDirectWindow::Hide()
src/kits/game/DirectWindow.cpp
315
BDirectWindow::ResolveSpecifier(BMessage* message, int32 index,
src/kits/game/DirectWindow.cpp
324
BDirectWindow::GetSupportedSuites(BMessage* data)
src/kits/game/DirectWindow.cpp
331
BDirectWindow::Perform(perform_code d, void* arg)
src/kits/game/DirectWindow.cpp
338
BDirectWindow::task_looper()
src/kits/game/DirectWindow.cpp
345
BDirectWindow::ConvertToMessage(void* raw, int32 code)
src/kits/game/DirectWindow.cpp
355
BDirectWindow::DirectConnected(direct_buffer_info* info)
src/kits/game/DirectWindow.cpp
362
BDirectWindow::GetClippingRegion(BRegion* region, BPoint* origin) const
src/kits/game/DirectWindow.cpp
414
BDirectWindow::SetFullScreen(bool enable)
src/kits/game/DirectWindow.cpp
435
BDirectWindow::IsFullScreen() const
src/kits/game/DirectWindow.cpp
442
BDirectWindow::SupportsWindowMode(screen_id id)
src/kits/game/DirectWindow.cpp
457
BDirectWindow::_daemon_thread(void* arg)
src/kits/game/DirectWindow.cpp
459
return static_cast<BDirectWindow*>(arg)->_DirectDaemon();
src/kits/game/DirectWindow.cpp
464
BDirectWindow::_DirectDaemon()
src/kits/game/DirectWindow.cpp
536
BDirectWindow::_LockDirect() const
src/kits/game/DirectWindow.cpp
546
BDirectWindow* casted = const_cast<BDirectWindow*>(this);
src/kits/game/DirectWindow.cpp
565
BDirectWindow::_UnlockDirect() const
src/kits/game/DirectWindow.cpp
568
BDirectWindow* casted = const_cast<BDirectWindow*>(this);
src/kits/game/DirectWindow.cpp
579
BDirectWindow::_InitData()
src/kits/game/DirectWindow.cpp
634
BDirectWindow::_DisposeData()
src/kits/game/DirectWindow.cpp
663
void BDirectWindow::_ReservedDirectWindow1() {}
src/kits/game/DirectWindow.cpp
664
void BDirectWindow::_ReservedDirectWindow2() {}
src/kits/game/DirectWindow.cpp
665
void BDirectWindow::_ReservedDirectWindow3() {}
src/kits/game/DirectWindow.cpp
666
void BDirectWindow::_ReservedDirectWindow4() {}
src/kits/screensaver/ScreenSaverRunner.cpp
28
fIsDirectDraw(dynamic_cast<BDirectWindow*>(window) != NULL),
src/libs/glut/glutGameMode.cpp
127
BDirectWindow *directWindow
src/libs/glut/glutGameMode.cpp
128
= dynamic_cast<BDirectWindow*>(gState.currentWindow->Window());
src/libs/glut/glutWindow.cpp
378
BDirectWindow *win = dynamic_cast<BDirectWindow*>(gState.currentWindow->Window());
src/libs/glut/glutWindow.cpp
401
BDirectWindow *win = dynamic_cast<BDirectWindow*>(gState.currentWindow->Window());
src/libs/glut/glutWindow.cpp
424
BDirectWindow *win = dynamic_cast<BDirectWindow*>(gState.currentWindow->Window());
src/libs/glut/glutWindow.cpp
573
: BDirectWindow(frame, name, B_TITLED_WINDOW, 0)
src/libs/glut/glutWindow.h
105
class GlutBWindow : public BDirectWindow {
src/tests/kits/game/chart/ChartWindow.cpp
1093
BDirectWindow::MessageReceived(message);
src/tests/kits/game/chart/ChartWindow.cpp
362
: BDirectWindow(frame, name, B_TITLED_WINDOW, 0)
src/tests/kits/game/chart/ChartWindow.cpp
550
item->SetEnabled(BDirectWindow::SupportsWindowMode());
src/tests/kits/game/chart/ChartWindow.h
155
class ChartWindow : public BDirectWindow {
src/tests/kits/game/direct_window_info_test/dwinfo.cpp
49
class TestWindow : public BDirectWindow {
src/tests/kits/game/direct_window_info_test/dwinfo.cpp
51
TestWindow() : BDirectWindow(BRect(100, 100, 400, 300), "DWInfo", B_DOCUMENT_WINDOW, 0)
src/tests/kits/game/direct_window_info_test/dwinfo.cpp
93
return BDirectWindow::QuitRequested();
src/tests/kits/game/direct_window_test/StarWindow.cpp
184
if (!BDirectWindow::SupportsWindowMode()) {
src/tests/kits/game/direct_window_test/StarWindow.cpp
262
BDirectWindow::MessageReceived(message);
src/tests/kits/game/direct_window_test/StarWindow.cpp
65
: BDirectWindow(frame, name, B_TITLED_WINDOW, 0)
src/tests/kits/game/direct_window_test/StarWindow.h
21
class StarWindow : public BDirectWindow {
src/tests/kits/opengl/direct_mode/GLDirectMode.cpp
37
class SampleGLWindow : public BDirectWindow
src/tests/kits/opengl/direct_mode/GLDirectMode.cpp
75
: BDirectWindow(frame, "GLDirectMode", B_TITLED_WINDOW, 0)
src/tests/servers/app/newerClipping/main.cpp
24
class Window : public BDirectWindow {
src/tests/servers/app/newerClipping/main.cpp
64
: BDirectWindow(BRect(50, 50, 800, 650), title,