BDebugMessageHandler
class BDebugMessageHandler;
BDebugMessageHandler* handler);
class BDebugMessageHandler {
virtual ~BDebugMessageHandler();
BDebugMessageHandler* handler;
Debugger(BTeamDebugger* debugger, BDebugMessageHandler* handler)
BDebugMessageHandler* handler)
BDebugMessageHandler* handler)
BDebugMessageHandler* fHandler;
BDebugMessageHandler::~BDebugMessageHandler()
BDebugMessageHandler::HandleSingleStep(const debug_single_step& message)
BDebugMessageHandler::HandlePreSyscall(const debug_pre_syscall& message)
BDebugMessageHandler::HandlePostSyscall(const debug_post_syscall& message)
BDebugMessageHandler::HandleSignalReceived(const debug_signal_received& message)
BDebugMessageHandler::HandleExceptionOccurred(
BDebugMessageHandler::HandleTeamCreated(const debug_team_created& message)
BDebugMessageHandler::HandleTeamDeleted(const debug_team_deleted& message)
BDebugMessageHandler::HandleTeamExec(const debug_team_exec& message)
BDebugMessageHandler::HandleThreadCreated(const debug_thread_created& message)
BDebugMessageHandler::HandleThreadDeleted(const debug_thread_deleted& message)
BDebugMessageHandler::HandleImageCreated(const debug_image_created& message)
BDebugMessageHandler::HandleImageDeleted(const debug_image_deleted& message)
BDebugMessageHandler::HandleProfilerUpdate(const debug_profiler_update& message)
BDebugMessageHandler::HandleHandedOver(const debug_handed_over& message)
BDebugMessageHandler::UnhandledDebugMessage(int32 messageCode,
BDebugMessageHandler::HandleDebugMessage(int32 messageCode,
BDebugMessageHandler::HandleThreadDebugged(const debug_thread_debugged& message)
BDebugMessageHandler::HandleDebuggerCall(const debug_debugger_call& message)
BDebugMessageHandler::HandleBreakpointHit(const debug_breakpoint_hit& message)
BDebugMessageHandler::HandleWatchpointHit(const debug_watchpoint_hit& message)