BDebugEventOutputStream
class BDebugEventOutputStream {
BDebugEventOutputStream();
~BDebugEventOutputStream();
BDebugEventOutputStream fOutput;
BDebugEventOutputStream::BDebugEventOutputStream()
BDebugEventOutputStream::~BDebugEventOutputStream()
BDebugEventOutputStream::SetTo(BDataIO* stream, uint32 flags, uint32 eventMask)
BDebugEventOutputStream::Unset()
BDebugEventOutputStream::Write(const void* buffer, size_t size)
BDebugEventOutputStream::Flush()