BDebugEventInputStream
class BDebugEventInputStream {
BDebugEventInputStream();
~BDebugEventInputStream();
BDebugEventInputStream input;
BDebugEventInputStream input;
BDebugEventInputStream input;
class BDebugEventInputStream;
BDebugEventInputStream::Seek(off_t streamOffset)
BDebugEventInputStream::ReadNextEvent(uint32* _event, uint32* _cpu,
BDebugEventInputStream::BDebugEventInputStream()
BDebugEventInputStream::_Init()
BDebugEventInputStream::_Read(void* _buffer, size_t size)
BDebugEventInputStream::_GetData(size_t size)
BDebugEventInputStream::~BDebugEventInputStream()
BDebugEventInputStream::SetTo(BDataIO* stream)
BDebugEventInputStream::SetTo(const void* data, size_t size,
BDebugEventInputStream::Unset()