buffer_duration
SetBufferDuration(buffer_duration(io_format->u.raw_audio));
SetBufferDuration(buffer_duration(format.u.raw_audio));
bigtime_t eventLatency = max((bigtime_t)3600, bigtime_t(0.4 * buffer_duration(
bigtime_t bufferRequestTimeout = buffer_duration(
bigtime_t buffer_duration;
buffer_duration = duration_for_frames(fInput.format.u.raw_audio.frame_rate,
< (buffer_duration / 10)) {
< (buffer_duration / 10)) {
fLastDataAvailableTime = start + buffer_duration;
bigtime_t buffer_duration(const media_multi_audio_format & format);
AudioBufferSize(int32 channel_count, uint32 sample_format, float frame_rate, bigtime_t buffer_duration = 50000 /* 50 ms */)
return (sample_format & 0xf) * channel_count * (size_t)((frame_rate * buffer_duration) / 1000000.0);
bigtime_t bufferDur = buffer_duration((*it).format().u.raw_audio);
buffer_duration(
buffer_duration(
bigtime_t buffer_duration(const media_raw_audio_format & format);
bigtime_t buffer_duration(const media_raw_audio_format & format);