BCardView
class BCardView : public BView {
BCardView();
BCardView(const char* name);
BCardView(BMessage* from);
virtual ~BCardView();
BCardView(const BCardView&);
void operator =(const BCardView&);
Grid<ParentBuilder>::AddCards(BCardView* cardView, int32 column, int32 row,
inline CardBuilder AddCards(BCardView* cardView,
Split<ParentBuilder>::AddCards(BCardView* cardView, float weight)
fLayout((new BCardView())->CardLayout())
Cards<ParentBuilder>::Cards(BCardView* view)
Cards<ParentBuilder>::AddCards(BCardView* cardView)
inline CardBuilder AddCards(BCardView* cardView, int32 column,
inline CardBuilder AddCards(BCardView* cardView,
inline Cards(BCardView* view);
inline CardBuilder AddCards(BCardView* cardView);
Group<ParentBuilder>::AddCards(BCardView* cardView, float weight)
BCardView::BCardView()
BCardView::BCardView(const char* name)
BCardView::BCardView(BMessage* from)
BCardView::~BCardView()
BCardView::SetLayout(BLayout* layout)
BCardView::CardLayout() const
BCardView::Instantiate(BMessage* from)
return new BCardView(from);
BCardView::Perform(perform_code d, void* arg)
void BCardView::_ReservedCardView1() {}
void BCardView::_ReservedCardView2() {}
void BCardView::_ReservedCardView3() {}
void BCardView::_ReservedCardView4() {}
void BCardView::_ReservedCardView5() {}
void BCardView::_ReservedCardView6() {}
void BCardView::_ReservedCardView7() {}
void BCardView::_ReservedCardView8() {}
void BCardView::_ReservedCardView9() {}
void BCardView::_ReservedCardView10() {}
fCardView = new BCardView();
BCardView* fCardView;