BALMLayoutBuilder
class BALMLayoutBuilder {
BALMLayoutBuilder(BView* view, float hSpacing,
BALMLayoutBuilder(BView* view,
BALMLayoutBuilder(BWindow* window,
BALMLayoutBuilder(BWindow* window,
BALMLayoutBuilder(BALMLayout* layout);
BALMLayoutBuilder& Add(BView* view, XTab* left, YTab* top,
BALMLayoutBuilder& Add(BView* view, Row* row, Column* column);
BALMLayoutBuilder& Add(BLayoutItem* item, XTab* left,
BALMLayoutBuilder& Add(BLayoutItem* item, Row* row,
BALMLayoutBuilder& SetInsets(float insets);
BALMLayoutBuilder& SetInsets(float horizontal, float vertical);
BALMLayoutBuilder& SetInsets(float left, float top, float right,
BALMLayoutBuilder& SetSpacing(float horizontal, float vertical);
BALMLayoutBuilder& AddToLeft(BView* view,
BALMLayoutBuilder& AddToRight(BView* view,
BALMLayoutBuilder& AddAbove(BView* view,
BALMLayoutBuilder& AddBelow(BView* view, YTab* bottom = NULL,
BALMLayoutBuilder& AddToLeft(BLayoutItem* item,
BALMLayoutBuilder& AddToRight(BLayoutItem* item,
BALMLayoutBuilder& AddAbove(BLayoutItem* item,
BALMLayoutBuilder& AddBelow(BLayoutItem* item,
BALMLayoutBuilder& Push();
BALMLayoutBuilder& Pop();
BALMLayoutBuilder& StartingAt(BView* view);
BALMLayoutBuilder& StartingAt(BLayoutItem* item);
BALM::BALMLayoutBuilder(this, layout)
BALMLayoutBuilder&
BALMLayoutBuilder::SetInsets(float horizontal, float vertical)
BALMLayoutBuilder&
BALMLayoutBuilder::SetInsets(float left, float top, float right,
BALMLayoutBuilder&
BALMLayoutBuilder::SetSpacing(float horizontal, float vertical)
BALMLayoutBuilder&
BALMLayoutBuilder::StartingAt(BView* view)
BALMLayoutBuilder&
BALMLayoutBuilder::StartingAt(BLayoutItem* item)
BALMLayoutBuilder&
BALMLayoutBuilder::AddToLeft(BView* view, XTab* _left, YTab* top, YTab* bottom)
BALMLayoutBuilder&
BALMLayoutBuilder::AddToRight(BView* view, XTab* _right, YTab* top,
BALMLayoutBuilder::BALMLayoutBuilder(BView* view, float hSpacing,
BALMLayoutBuilder&
BALMLayoutBuilder::AddAbove(BView* view, YTab* _top, XTab* left,
BALMLayoutBuilder&
BALMLayoutBuilder::AddBelow(BView* view, YTab* _bottom, XTab* left,
BALMLayoutBuilder&
BALMLayoutBuilder::AddToLeft(BLayoutItem* item, XTab* _left, YTab* top,
BALMLayoutBuilder&
BALMLayoutBuilder::AddToRight(BLayoutItem* item, XTab* _right, YTab* top,
BALMLayoutBuilder&
BALMLayoutBuilder::AddAbove(BLayoutItem* item, YTab* _top, XTab* left,
BALMLayoutBuilder::BALMLayoutBuilder(BView* view, BALMLayout* layout)
BALMLayoutBuilder&
BALMLayoutBuilder::AddBelow(BLayoutItem* item, YTab* _bottom, XTab* left,
BALMLayoutBuilder&
BALMLayoutBuilder::Push()
BALMLayoutBuilder&
BALMLayoutBuilder::Pop()
BALMLayoutBuilder::_SetCurrentArea(Area* area)
BALMLayoutBuilder::_CurrentArea() const
BALMLayoutBuilder::BALMLayoutBuilder(BWindow* window, float hSpacing,
BALMLayoutBuilder::BALMLayoutBuilder(BWindow* window, BALMLayout* layout)
BALMLayoutBuilder::BALMLayoutBuilder(BALMLayout* layout)
BALMLayoutBuilder&
BALMLayoutBuilder::Add(BView* view, XTab* left, YTab* top,
BALMLayoutBuilder&
BALMLayoutBuilder::Add(BView* view, Row* row, Column* column)
BALMLayoutBuilder&
BALMLayoutBuilder::Add(BLayoutItem* item, XTab* left, YTab* top,
BALMLayoutBuilder&
BALMLayoutBuilder::Add(BLayoutItem* item, Row* row, Column* column)
BALMLayoutBuilder&
BALMLayoutBuilder::SetInsets(float insets)
BALM::BALMLayoutBuilder(this, fLayout)
BALM::BALMLayoutBuilder(layout1)
BALM::BALMLayoutBuilder(fLayout2)
BALM::BALMLayoutBuilder(this, layout)
BALM::BALMLayoutBuilder(this, fLayout)
BALM::BALMLayoutBuilder(this, layout)
BALM::BALMLayoutBuilder(layout)