Symbol: angle
headers/libs/agg/agg_bezier_arc.h
109
double angle,
headers/libs/agg/agg_bezier_arc.h
115
init(x1, y1, rx, ry, angle, large_arc_flag, sweep_flag, x2, y2);
headers/libs/agg/agg_bezier_arc.h
121
double angle,
headers/libs/agg/agg_ellipse.h
109
double angle = double(m_step) / double(m_num) * 2.0 * pi;
headers/libs/agg/agg_ellipse.h
110
if(m_cw) angle = 2.0 * pi - angle;
headers/libs/agg/agg_ellipse.h
111
*x = m_x + cos(angle) * m_rx;
headers/libs/agg/agg_ellipse.h
112
*y = m_y + sin(angle) * m_ry;
headers/libs/agg/agg_path_storage.h
636
double angle,
headers/libs/agg/agg_path_storage.h
642
double angle,
headers/libs/agg/agg_path_storage.h
900
double angle,
headers/libs/agg/agg_path_storage.h
929
bezier_arc_svg a(x0, y0, rx, ry, angle, large_arc_flag, sweep_flag, x, y);
headers/libs/agg/agg_path_storage.h
948
double angle,
headers/libs/agg/agg_path_storage.h
954
arc_to(rx, ry, angle, large_arc_flag, sweep_flag, dx, dy);
headers/os/interface/AffineTransform.h
101
double angle) const;
headers/os/interface/AffineTransform.h
263
BAffineTransform::RotateBy(double angle)
headers/os/interface/AffineTransform.h
265
double ca = cos(angle);
headers/os/interface/AffineTransform.h
266
double sa = sin(angle);
headers/os/interface/AffineTransform.h
281
BAffineTransform::PreRotateBy(double angle)
headers/os/interface/AffineTransform.h
283
double ca = cos(angle);
headers/os/interface/AffineTransform.h
284
double sa = sin(angle);
headers/os/interface/AffineTransform.h
62
static BAffineTransform AffineRotation(double angle);
headers/os/interface/AffineTransform.h
93
inline const BAffineTransform& RotateBy(double angle);
headers/os/interface/AffineTransform.h
95
double angle);
headers/os/interface/AffineTransform.h
99
BAffineTransform RotateByCopy(double angle) const;
headers/os/interface/Gradient.h
115
float cx, cy, angle;
headers/os/interface/GradientConic.h
23
float angle);
headers/os/interface/GradientConic.h
25
float angle);
headers/os/interface/GradientConic.h
32
void SetAngle(float angle);
headers/os/interface/Shape.h
30
float& angle, bool largeArc,
headers/os/interface/Shape.h
80
float angle, bool largeArc,
src/add-ons/screen_savers/simpleclock/SimpleClock.cpp
161
Clock::_drawArrow(BView *view, float x0, float y0, float angle, float length,
src/add-ons/screen_savers/simpleclock/SimpleClock.cpp
166
float x = x0 + length * cos(angle);
src/add-ons/screen_savers/simpleclock/SimpleClock.cpp
167
float y = y0 + length * sin(angle);
src/add-ons/screen_savers/simpleclock/SimpleClock.cpp
171
float blockAngles[4] = {angle - alpha, angle + alpha,
src/add-ons/screen_savers/simpleclock/SimpleClock.cpp
172
angle + M_PI - alpha, angle + M_PI + alpha};
src/add-ons/screen_savers/simpleclock/SimpleClock.cpp
30
void _drawArrow(BView *view, float x0, float y0, float angle,
src/apps/diskusage/PieView.cpp
583
float angle = rad2deg(atan(dy / dx));
src/apps/diskusage/PieView.cpp
584
angle = ((dx < 0.0) ? 180.0 : (dy < 0.0) ? 0.0 : 360.0) - angle;
src/apps/diskusage/PieView.cpp
593
while (i != s.end() && (angle < (*i).begin || (*i).end < angle))
src/apps/glteapot/Quaternion.h
101
float s = sin(angle * 0.5f) / d;
src/apps/glteapot/Quaternion.h
103
cos(angle * 0.5f));
src/apps/glteapot/Quaternion.h
207
float angle(const Quaternion& q) const
src/apps/glteapot/Quaternion.h
264
float theta = angle(q);
src/apps/glteapot/Quaternion.h
364
return q1.angle(q2);
src/apps/glteapot/Quaternion.h
57
Quaternion(const Vector3& axis, const float& angle)
src/apps/glteapot/Quaternion.h
59
setRotation(axis, angle);
src/apps/glteapot/Quaternion.h
97
void setRotation(const Vector3& axis, const float& angle)
src/apps/glteapot/Vector3.h
136
inline Vector3 rotate( const Vector3& wAxis, const float angle );
src/apps/glteapot/Vector3.h
139
inline float angle(const Vector3& v) const
src/apps/glteapot/Vector3.h
295
return v1.angle(v2);
src/apps/glteapot/Vector3.h
337
inline Vector3 Vector3::rotate( const Vector3& wAxis, const float angle )
src/apps/glteapot/Vector3.h
347
return ( o + x * cos( angle ) + y * sin( angle ) );
src/apps/haiku3d/Quaternion.h
104
void setRotation(const Vector3& axis, const float& angle)
src/apps/haiku3d/Quaternion.h
108
float s = sin(angle * 0.5f) / d;
src/apps/haiku3d/Quaternion.h
110
cos(angle * 0.5f));
src/apps/haiku3d/Quaternion.h
214
float angle(const Quaternion& q) const
src/apps/haiku3d/Quaternion.h
273
float theta = angle(q);
src/apps/haiku3d/Quaternion.h
371
return q1.angle(q2);
src/apps/haiku3d/Quaternion.h
64
Quaternion(const Vector3& axis, const float& angle)
src/apps/haiku3d/Quaternion.h
66
setRotation(axis, angle);
src/apps/haiku3d/Vector3.h
147
inline Vector3 rotate( const Vector3& wAxis, const float angle );
src/apps/haiku3d/Vector3.h
150
inline float angle(const Vector3& v) const
src/apps/haiku3d/Vector3.h
317
return v1.angle(v2);
src/apps/haiku3d/Vector3.h
371
Vector3::rotate( const Vector3& wAxis, const float angle )
src/apps/haiku3d/Vector3.h
381
return ( o + x * cos( angle ) + y * sin( angle ) );
src/apps/icon-o-matic/generic/support/support.cpp
60
double angle = 0.0;
src/apps/icon-o-matic/generic/support/support.cpp
69
angle = acos((b*b + c*c - a*a) / (2.0*b*c));
src/apps/icon-o-matic/generic/support/support.cpp
72
angle = -angle;
src/apps/icon-o-matic/generic/support/support.cpp
75
angle = angle * 180.0 / M_PI;
src/apps/icon-o-matic/generic/support/support.cpp
78
return angle;
src/apps/icon-o-matic/transformable/PerspectiveBox.cpp
404
PerspectiveBox::_StrokeBWPoint(BView* into, BPoint point, double angle) const
src/apps/icon-o-matic/transformable/PerspectiveBox.cpp
423
agg::trans_affine_rotation r(angle * M_PI / 180.0);
src/apps/icon-o-matic/transformable/PerspectiveBox.h
86
BPoint point, double angle) const;
src/apps/icon-o-matic/transformable/TransformBox.cpp
649
TransformBox::_StrokeBWPoint(BView* into, BPoint point, double angle) const
src/apps/icon-o-matic/transformable/TransformBox.cpp
668
agg::trans_affine_rotation r(angle * M_PI / 180.0);
src/apps/icon-o-matic/transformable/TransformBox.h
102
BPoint point, double angle) const;
src/apps/icon-o-matic/transformable/TransformBoxStates.cpp
492
double angle = calc_angle(fParent->Center(), fOrigin, current);
src/apps/icon-o-matic/transformable/TransformBoxStates.cpp
495
if (angle < 0.0)
src/apps/icon-o-matic/transformable/TransformBoxStates.cpp
496
angle -= 22.5;
src/apps/icon-o-matic/transformable/TransformBoxStates.cpp
498
angle += 22.5;
src/apps/icon-o-matic/transformable/TransformBoxStates.cpp
499
angle = 45.0 * ((int32)angle / 45);
src/apps/icon-o-matic/transformable/TransformBoxStates.cpp
502
double newAngle = fOldAngle + angle;
src/apps/remotedesktop/RemoteView.cpp
813
float angle, span;
src/apps/remotedesktop/RemoteView.cpp
818
message.Read(angle);
src/apps/remotedesktop/RemoteView.cpp
831
offscreen->StrokeArc(rect, angle, span, pattern);
src/apps/remotedesktop/RemoteView.cpp
834
offscreen->StrokeArc(rect, angle, span, *gradient);
src/apps/remotedesktop/RemoteView.cpp
837
offscreen->FillArc(rect, angle, span, pattern);
src/apps/remotedesktop/RemoteView.cpp
839
offscreen->FillArc(rect, angle, span, *gradient);
src/kits/app/LinkReceiver.cpp
596
float angle;
src/kits/app/LinkReceiver.cpp
598
if ((status = Read(&angle, sizeof(float))) != B_OK)
src/kits/app/LinkReceiver.cpp
601
conic->SetAngle(angle);
src/kits/app/LinkSender.cpp
343
float angle = conic->Angle();
src/kits/app/LinkSender.cpp
345
Attach(&angle, sizeof(float));
src/kits/interface/AffineTransform.cpp
149
BAffineTransform::AffineRotation(double angle)
src/kits/interface/AffineTransform.cpp
151
return BAffineTransform(cos(angle), sin(angle), -sin(angle), cos(angle),
src/kits/interface/AffineTransform.cpp
276
BAffineTransform::RotateBy(const BPoint& center, double angle)
src/kits/interface/AffineTransform.cpp
279
RotateBy(angle);
src/kits/interface/AffineTransform.cpp
285
BAffineTransform::RotateByCopy(double angle) const
src/kits/interface/AffineTransform.cpp
288
copy.RotateBy(angle);
src/kits/interface/AffineTransform.cpp
294
BAffineTransform::RotateByCopy(const BPoint& center, double angle) const
src/kits/interface/AffineTransform.cpp
297
copy.RotateBy(center, angle);
src/kits/interface/Gradient.cpp
172
if (archive->FindFloat("conic_angle", (float*)&fData.conic.angle) < B_OK)
src/kits/interface/Gradient.cpp
173
fData.conic.angle = 0.0f;
src/kits/interface/Gradient.cpp
247
ret = into->AddFloat("conic_angle", (float)fData.conic.angle);
src/kits/interface/Gradient.cpp
529
stream->Write(&fData.conic.angle, sizeof(float));
src/kits/interface/Gradient.cpp
614
if ((stream->Read(&gradient->fData.conic.angle, sizeof(float))) < B_OK)
src/kits/interface/GradientConic.cpp
19
fData.conic.angle = 0.0f;
src/kits/interface/GradientConic.cpp
25
BGradientConic::BGradientConic(const BPoint& center, float angle)
src/kits/interface/GradientConic.cpp
29
fData.conic.angle = angle;
src/kits/interface/GradientConic.cpp
35
BGradientConic::BGradientConic(float cx, float cy, float angle)
src/kits/interface/GradientConic.cpp
39
fData.conic.angle = angle;
src/kits/interface/GradientConic.cpp
74
return fData.conic.angle;
src/kits/interface/GradientConic.cpp
80
BGradientConic::SetAngle(float angle)
src/kits/interface/GradientConic.cpp
82
fData.conic.angle = angle;
src/kits/interface/Shape.cpp
115
BShapeIterator::IterateArcTo(float& rx, float& ry, float& angle, bool largeArc,
src/kits/interface/Shape.cpp
479
BShape::ArcTo(float rx, float ry, float angle, bool largeArc,
src/kits/interface/Shape.cpp
517
data->ptList[data->ptCount++] = BPoint(angle, 0);
src/libs/agg/src/agg_bezier_arc.cpp
139
double angle,
src/libs/agg/src/agg_bezier_arc.cpp
155
double cos_a = cos(angle);
src/libs/agg/src/agg_bezier_arc.cpp
156
double sin_a = sin(angle);
src/libs/agg/src/agg_bezier_arc.cpp
238
trans_affine mtx = trans_affine_rotation(angle);
src/preferences/printers/TestPageView.cpp
174
double angle = i * M_PI / 180;
src/preferences/printers/TestPageView.cpp
175
BPoint pt(size * cos(angle), size * sin(angle));
src/servers/app/Angle.cpp
255
Angle::SetValue(float angle)
src/servers/app/Angle.cpp
257
fAngleValue = angle;
src/servers/app/Angle.cpp
43
Angle::Angle(float angle)
src/servers/app/Angle.cpp
44
: fAngleValue(angle)
src/servers/app/Angle.h
38
Angle(float angle);
src/servers/app/Angle.h
57
void SetValue(float angle);
src/servers/app/ServerPicture.cpp
142
float& angle, bool largeArc, bool counterClockWise, BPoint& point)
src/servers/app/ServerPicture.cpp
160
fPtStack.push(BPoint(angle, 0));
src/servers/app/ServerPicture.cpp
62
float& angle, bool largeArc, bool counterClockWise, BPoint& point);
src/servers/app/ServerWindow.cpp
2721
float angle, span;
src/servers/app/ServerWindow.cpp
2725
link.Read<float>(&angle);
src/servers/app/ServerWindow.cpp
2730
drawingEngine->DrawArc(r, angle, span, code == AS_FILL_ARC);
src/servers/app/ServerWindow.cpp
2739
float angle, span;
src/servers/app/ServerWindow.cpp
2742
link.Read<float>(&angle);
src/servers/app/ServerWindow.cpp
2751
drawingEngine->DrawArc(r, angle, span, code == AS_FILL_ARC_GRADIENT, *gradient);
src/servers/app/decorator/DefaultWindowBehaviour.cpp
1158
float angle = atan2f(y, x);
src/servers/app/decorator/DefaultWindowBehaviour.cpp
1161
angle += M_PI / 8;
src/servers/app/decorator/DefaultWindowBehaviour.cpp
1165
if (angle < 0)
src/servers/app/decorator/DefaultWindowBehaviour.cpp
1166
angle += M_PI * 2;
src/servers/app/decorator/DefaultWindowBehaviour.cpp
1168
switch (int(angle / M_PI_4)) {
src/servers/app/drawing/DrawingEngine.cpp
645
DrawingEngine::DrawArc(BRect r, const float& angle, const float& span,
src/servers/app/drawing/DrawingEngine.cpp
666
fPainter->FillArc(center, xRadius, yRadius, angle, span);
src/servers/app/drawing/DrawingEngine.cpp
668
fPainter->StrokeArc(center, xRadius, yRadius, angle, span);
src/servers/app/drawing/DrawingEngine.cpp
673
DrawingEngine::DrawArc(BRect r, const float& angle, const float& span,
src/servers/app/drawing/DrawingEngine.cpp
690
fPainter->FillArc(center, xRadius, yRadius, angle, span, gradient);
src/servers/app/drawing/DrawingEngine.cpp
692
fPainter->StrokeArc(center, xRadius, yRadius, angle, span, gradient);
src/servers/app/drawing/DrawingEngine.h
103
virtual void DrawArc(BRect r, const float& angle,
src/servers/app/drawing/DrawingEngine.h
105
virtual void DrawArc(BRect r, const float& angle,
src/servers/app/drawing/Painter/Painter.cpp
1361
Painter::StrokeArc(BPoint center, float xRadius, float yRadius, float angle,
src/servers/app/drawing/Painter/Painter.cpp
1368
double angleRad = (angle * M_PI) / 180.0;
src/servers/app/drawing/Painter/Painter.cpp
1382
Painter::StrokeArc(BPoint center, float xRadius, float yRadius, float angle,
src/servers/app/drawing/Painter/Painter.cpp
1389
double angleRad = (angle * M_PI) / 180.0;
src/servers/app/drawing/Painter/Painter.cpp
1403
Painter::FillArc(BPoint center, float xRadius, float yRadius, float angle,
src/servers/app/drawing/Painter/Painter.cpp
1410
double angleRad = (angle * M_PI) / 180.0;
src/servers/app/drawing/Painter/Painter.cpp
1440
Painter::FillArc(BPoint center, float xRadius, float yRadius, float angle,
src/servers/app/drawing/Painter/Painter.cpp
1447
double angleRad = (angle * M_PI) / 180.0;
src/servers/app/drawing/Painter/Painter.h
205
float yRadius, float angle,
src/servers/app/drawing/Painter/Painter.h
208
float yRadius, float angle,
src/servers/app/drawing/Painter/Painter.h
212
float yRadius, float angle,
src/servers/app/drawing/Painter/Painter.h
215
float yRadius, float angle, float span,
src/servers/app/drawing/interface/remote/RemoteDrawingEngine.cpp
395
RemoteDrawingEngine::DrawArc(BRect rect, const float& angle, const float& span,
src/servers/app/drawing/interface/remote/RemoteDrawingEngine.cpp
409
message.Add(angle);
src/servers/app/drawing/interface/remote/RemoteDrawingEngine.cpp
414
RemoteDrawingEngine::DrawArc(BRect rect, const float& angle, const float& span,
src/servers/app/drawing/interface/remote/RemoteDrawingEngine.cpp
424
message.Add(angle);
src/servers/app/drawing/interface/remote/RemoteDrawingEngine.h
71
virtual void DrawArc(BRect rect, const float& angle,
src/servers/app/drawing/interface/remote/RemoteDrawingEngine.h
73
virtual void DrawArc(BRect rect, const float& angle,
src/servers/app/drawing/interface/remote/RemoteMessage.cpp
520
float angle;
src/servers/app/drawing/interface/remote/RemoteMessage.cpp
523
Read(angle);
src/servers/app/drawing/interface/remote/RemoteMessage.cpp
525
gradient = new(std::nothrow) BGradientConic(center, angle);
src/tests/kits/interface/picture/Matrix.h
111
inline void BMatrix::SkewY(float angle)
src/tests/kits/interface/picture/Matrix.h
114
angle = (float)(angle * 3.1415926535897932384626433832795 / 180.0);
src/tests/kits/interface/picture/Matrix.h
115
float y = (float)tan(angle);
src/tests/kits/interface/picture/Matrix.h
24
void Rotate(float angle);
src/tests/kits/interface/picture/Matrix.h
26
void SkewX(float angle);
src/tests/kits/interface/picture/Matrix.h
27
void SkewY(float angle);
src/tests/kits/interface/picture/Matrix.h
65
inline void BMatrix::Rotate(float angle)
src/tests/kits/interface/picture/Matrix.h
68
angle = (float)(angle * 3.1415926535897932384626433832795 / 180.0);
src/tests/kits/interface/picture/Matrix.h
69
float ca = (float)cos(angle), sa = (float)sin(angle);
src/tests/kits/interface/picture/Matrix.h
95
inline void BMatrix::SkewX(float angle)
src/tests/kits/interface/picture/Matrix.h
98
angle = (float)(angle * 3.1415926535897932384626433832795 / 180.0);
src/tests/kits/interface/picture/Matrix.h
99
float x = (float)tan(angle);
src/tests/kits/interface/picture/SVGViewView.cpp
406
float angle;
src/tests/kits/interface/picture/SVGViewView.cpp
408
sscanf(ptr, "(%f)", &angle);
src/tests/kits/interface/picture/SVGViewView.cpp
410
matrix->Rotate(angle);
src/tests/kits/interface/picture/SVGViewView.cpp
424
float angle;
src/tests/kits/interface/picture/SVGViewView.cpp
426
sscanf(ptr, "(%f)", &angle);
src/tests/kits/interface/picture/SVGViewView.cpp
428
matrix->SkewX(angle);
src/tests/kits/interface/picture/SVGViewView.cpp
431
float angle;
src/tests/kits/interface/picture/SVGViewView.cpp
433
sscanf(ptr, "(%f)", &angle);
src/tests/kits/interface/picture/SVGViewView.cpp
435
matrix->SkewY(angle);
src/tests/kits/interface/picture/SVGViewView.cpp
482
float x, y, x1, y1, x2, y2, rx, ry, angle;
src/tests/kits/interface/picture/SVGViewView.cpp
634
angle = GetFloat(&ptr);
src/tests/kits/interface/picture/SVGViewView.cpp
646
angle = GetFloat(&ptr);
src/tests/kits/interface/picture/SVGViewView.cpp
673
double sinPhi = sin(angle * radPerDeg);
src/tests/kits/interface/picture/SVGViewView.cpp
674
double cosPhi = cos(angle * radPerDeg);
src/tests/kits/opengl/demos/gears/gears.c
100
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
src/tests/kits/opengl/demos/gears/gears.c
102
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
src/tests/kits/opengl/demos/gears/gears.c
103
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
src/tests/kits/opengl/demos/gears/gears.c
112
angle = i * 2.0 * M_PI / teeth;
src/tests/kits/opengl/demos/gears/gears.c
114
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
src/tests/kits/opengl/demos/gears/gears.c
115
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
src/tests/kits/opengl/demos/gears/gears.c
116
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
src/tests/kits/opengl/demos/gears/gears.c
117
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
src/tests/kits/opengl/demos/gears/gears.c
124
angle = i * 2.0 * M_PI / teeth;
src/tests/kits/opengl/demos/gears/gears.c
126
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
src/tests/kits/opengl/demos/gears/gears.c
127
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
src/tests/kits/opengl/demos/gears/gears.c
128
u = r2 * cos(angle + da) - r1 * cos(angle);
src/tests/kits/opengl/demos/gears/gears.c
129
v = r2 * sin(angle + da) - r1 * sin(angle);
src/tests/kits/opengl/demos/gears/gears.c
134
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
src/tests/kits/opengl/demos/gears/gears.c
135
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
src/tests/kits/opengl/demos/gears/gears.c
136
glNormal3f(cos(angle), sin(angle), 0.0);
src/tests/kits/opengl/demos/gears/gears.c
137
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
src/tests/kits/opengl/demos/gears/gears.c
138
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
src/tests/kits/opengl/demos/gears/gears.c
139
u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
src/tests/kits/opengl/demos/gears/gears.c
140
v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
src/tests/kits/opengl/demos/gears/gears.c
142
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
src/tests/kits/opengl/demos/gears/gears.c
143
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
src/tests/kits/opengl/demos/gears/gears.c
144
glNormal3f(cos(angle), sin(angle), 0.0);
src/tests/kits/opengl/demos/gears/gears.c
157
angle = i * 2.0 * M_PI / teeth;
src/tests/kits/opengl/demos/gears/gears.c
158
glNormal3f(-cos(angle), -sin(angle), 0.0);
src/tests/kits/opengl/demos/gears/gears.c
159
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
src/tests/kits/opengl/demos/gears/gears.c
160
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
src/tests/kits/opengl/demos/gears/gears.c
168
static GLfloat angle = 0.0;
src/tests/kits/opengl/demos/gears/gears.c
194
glRotatef(angle, 0.0, 0.0, 1.0);
src/tests/kits/opengl/demos/gears/gears.c
200
glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
src/tests/kits/opengl/demos/gears/gears.c
206
glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
src/tests/kits/opengl/demos/gears/gears.c
244
angle += 70.0 * dt; /* 70 degrees per second */
src/tests/kits/opengl/demos/gears/gears.c
245
angle = fmod(angle, 360.0); /* prevents eventual overflow */
src/tests/kits/opengl/demos/gears/gears.c
54
GLfloat angle, da;
src/tests/kits/opengl/demos/gears/gears.c
70
angle = i * 2.0 * M_PI / teeth;
src/tests/kits/opengl/demos/gears/gears.c
71
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
src/tests/kits/opengl/demos/gears/gears.c
72
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
src/tests/kits/opengl/demos/gears/gears.c
74
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
src/tests/kits/opengl/demos/gears/gears.c
75
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
src/tests/kits/opengl/demos/gears/gears.c
84
angle = i * 2.0 * M_PI / teeth;
src/tests/kits/opengl/demos/gears/gears.c
86
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
src/tests/kits/opengl/demos/gears/gears.c
87
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
src/tests/kits/opengl/demos/gears/gears.c
88
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
src/tests/kits/opengl/demos/gears/gears.c
89
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
src/tests/kits/opengl/demos/gears/gears.c
98
angle = i * 2.0 * M_PI / teeth;
src/tests/kits/opengl/demos/gears/gears.c
99
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
src/tests/servers/app/painter/Painter.cpp
689
float angle, float span, const pattern& p) const
src/tests/servers/app/painter/Painter.cpp
695
double angleRad = (angle * PI) / 180.0;
src/tests/servers/app/painter/Painter.cpp
708
float angle, float span, const pattern& p) const
src/tests/servers/app/painter/Painter.cpp
714
double angleRad = (angle * PI) / 180.0;
src/tests/servers/app/painter/Painter.h
158
float angle,
src/tests/servers/app/painter/Painter.h
165
float angle,
src/tests/servers/app/shape_test/main.cpp
93
virtual status_t IterateArcTo(float& rx, float& ry, float& angle,