AutoStart
virtual status_t AutoStart(
virtual status_t AutoStart(int index, BMediaNode** _node,
virtual status_t AutoStart(
virtual status_t AutoStart(
status_t AutoStart(int index, BMediaNode **outNode, int32 *outInternalID, bool *outHasMore);
virtual status_t AutoStart(int count, BMediaNode** node, int32* id, bool* more);
virtual status_t AutoStart(int in_count, BMediaNode **out_node,
status_t AutoStart(int index, BMediaNode** outNode,
virtual status_t AutoStart(int index, BMediaNode** _node,
virtual status_t AutoStart(int count, BMediaNode** _node,
virtual status_t AutoStart(
virtual status_t AutoStart(int in_count, BMediaNode **out_node,
virtual status_t AutoStart(
virtual status_t AutoStart(int in_count, BMediaNode **out_node,
virtual status_t AutoStart(int in_count, BMediaNode **out_node,
virtual status_t AutoStart(int in_count, BMediaNode **out_node,
virtual status_t AutoStart(int in_count, BMediaNode **out_node,
virtual status_t AutoStart(int count, BMediaNode** node, int32* id, bool* more);
virtual status_t AutoStart(int in_count, BMediaNode** out_node,
virtual status_t AutoStart(
virtual status_t AutoStart(
virtual status_t AutoStart(
fAutoStart = !AutoStart();
settings.AddBool("autostart", AutoStart());
bool AutoStart() { return fAutoStart; }
item->SetMarked(((App*)be_app)->AutoStart());
status_t status = info.addon->AutoStart(index, &node, &internalID,