abs
FLOAT ar = abs (y.re);
FLOAT ai = abs (y.im);
FLOAT ar = abs (real (y));
FLOAT ai = abs (imag (y));
FLOAT ar = abs (real (y));
FLOAT ai = abs (imag (y));
FLOAT r = abs (x);
return complex<FLOAT> (log (abs (x)), arg (x));
FLOAT logr = log (abs (x));
abs (const complex<_FLT>& x) __attribute__ ((const));
_DEFINE_EXPR_UNARY_FUNCTION(abs)
m_ver(abs(m_x2_lr - m_x1_lr) < abs(m_y2_lr - m_y1_lr)),
m_len(m_ver ? abs(m_y2_lr - m_y1_lr) :
abs(m_x2_lr - m_x1_lr)),
lp1.dx = abs(lp1.x2 - lp1.x1);
lp1.dy = abs(lp1.y2 - lp1.y1);
lp2.dx = abs(lp2.x2 - lp2.x1);
lp2.dy = abs(lp2.y2 - lp2.y1);
dx(abs(x2_ - x1_)),
dy(abs(y2_ - y1_)),
while(abs(sx - lp.x1) + abs(sy - lp.y1) > lp2.len)
while(abs(ex - lp.x2) + abs(ey - lp.y2) > lp2.len)
while(abs(sx - lp.x1) + abs(sy - lp.y1) > lp2.len)
while(abs(ex - lp.x2) + abs(ey - lp.y2) > lp2.len)
lp.vertical ? abs(lp.y2 - lp.y1) :
abs(lp.x2 - lp.x1) + 1),
m_count((lp.vertical ? abs((lp.y2 >> line_subpixel_shift) - m_y) :
abs((lp.x2 >> line_subpixel_shift) - m_x))),
lp.vertical ? abs(lp.y2 - lp.y1) :
abs(lp.x2 - lp.x1) + 1),
m_count((lp.vertical ? abs((lp.y2 >> line_subpixel_shift) - m_y) :
abs((lp.x2 >> line_subpixel_shift) - m_x))),
while(abs(sx - lp.x1) + abs(sy - lp.y1) > lp2.len)
while(abs(ex - lp.x2) + abs(ey - lp.y2) > lp2.len)
return unsigned(abs(int(a) - int(b)));
add_span(span, span->x, abs((int)span->len), sl);
int xe1 = xb1 + abs((int)span1->len) - 1;
int xe2 = xb2 + abs((int)span2->len) - 1;
xe1 = xb1 + abs((int)span1->len) - 1;
xe2 = xb2 + abs((int)span2->len) - 1;
xe1 = xb1 + abs((int)span1->len) - 1;
xe2 = xb2 + abs((int)span2->len) - 1;
int len = abs(int(sp.len));
sp.len = (int32)abs((int)(span_iterator->len));
int nlen = abs(pc2->m_x - pc1->m_x);
int nlen = abs(pc2->m_x - pc1->m_x);
int ax = abs(x);
int ay = abs(y);
return abs(x) * abs(y) / d;
return fast_sqrt(abs(x) * abs(y));
MAPM abs(void) const
inline MAPM fabs(const MAPM &m) {return m.abs();}
extern int abs(int number);
if (abs(ndelta) < abs(delta))
VirtioInputAbsinfo abs;
if (abs(freqCur - freq) < best_error) {
best_error = abs(freqCur - freq);
abs(valid_mode_list[i].pixel_clock-target->timing.pixel_clock)<
abs(closest_mode_clock-target->timing.pixel_clock)
error = abs( (int32)cur_freq - (int32)freq );
vco_dev = abs( (int32)vco - (int32)(pll->best_vco) );
(abs( error - best_error ) < 100 && vco_dev < best_vco_dev ))))
abs_crt_error = abs( (int32)(dividers->freq) - (int32)crt_freq );
abs(valid_mode_list[i].pixel_clock-target->timing.pixel_clock)<
abs(closest_mode_clock-target->timing.pixel_clock)
abs(valid_mode_list[i].pixel_clock-target->timing.pixel_clock)<
abs(closest_mode_clock-target->timing.pixel_clock)
if (abs(fTapDeltaX) > 15 || abs(fTapDeltaY) > 15) {
if (deltaX < 0 && (int)cookie->x < abs(deltaX))
if (deltaY < 0 && (int)cookie->y < abs(deltaY))
if (!force && abs(config->sample_rate - port->config.sample_rate) < config->sample_rate/250) {
if (abs(pList[i] * EEP_SCALE - (int32_t) target) < EEP_DELTA) {
if ((abs(cur_vit_mask - bin)) < 75) {
mask_m[abs(cur_vit_mask / 100)] = mask_amt;
if ((abs(cur_vit_mask - bin)) < 75) {
mask_m[abs(cur_vit_mask / 100)] = mask_amt;
if (abs(rf->rf_base_tssi - rf->rf_idle_tssi) >= 20) {
d = abs(q - f);
if (abs(lo.ctrl_lo) < 9 && abs(lo.ctrl_hi) < 9) {
if (abs(temp - sc->temp) > 6) {
if (abs(temp - sc->temp) >= 3) {
if (abs(vdiff) > 2)
cmd.gain[i] = MIN(abs(delta), 3);
cmd.gain[i - 1] = MIN(abs(delta), 3);
} else if (abs(temp - sc->thcal_temp) > sc->temp_delta) {
if (abs(tsfl0 - tsfl) < abs(tsfl1 - tsfl)) {
tx_ok = (abs(tx1[i] - tx2[i]) <= RTWN_IQ_CAL_MAX_TOLERANCE);
rx_ok = (abs(rx1[i] - rx2[i]) <= RTWN_IQ_CAL_MAX_TOLERANCE);
tx_ok[chain] = (abs(tx1[chain][i] - tx2[chain][i]) <=
rx_ok[chain] = (abs(rx1[chain][i] - rx2[chain][i]) <=
tx_ok[chain] = (abs(tx1[chain][i] - tx2[chain][i]) <=
rx_ok[chain] = (abs(rx1[chain][i] - rx2[chain][i]) <=
if (length < 0 && abs(length) >= SpaceUsed())
if (abs(level) >= fTree->RootLevel())
to = abs(level);
db = db * (pow(abs(DB_MAX), (1.0 / DB_EXPONENT_POSITIVE))
/ abs(DB_MAX));
db = db * (pow(abs(DB_MIN), (1.0 / DB_EXPONENT_NEGATIVE))
/ abs(DB_MIN));
db = db * (abs(DB_MAX) / pow(abs(DB_MAX),
db = db * (abs(DB_MIN) / pow(abs(DB_MIN),
int nTempABS = abs(nOutput);
int nTempABS = abs(nInput);
int currentDiff = abs(wantedBitRate - kBitRates[i]);
int x = 255 - abs(h % 510 - 255);
off_t bitsFileSize = (bitsRowBytes * abs(msheader.height)) +
uint32 rowCount = abs(msheader.height);
off_t bitsFileSize = (bitsRowBytes * abs(msheader.height)) +
if (bmppixrow == abs(msheader.height))
int32 rowCount = abs(msheader.height);
bitsHeader.bounds.bottom = abs(msheader.height) - 1;
int32 datasize = bitsHeader.rowBytes * abs(msheader.height);
pmsheader->width = abs(msheader.width);
pmsheader->bitsperpixel) * abs(pmsheader->height);
pmsheader->bitsperpixel) * abs(pmsheader->height);
if (bmppixrow == abs(msheader.height))
if (bmppixrow == abs(msheader.height))
if (bmppixrow == abs(msheader.height))
int32 diff = abs(kUpdateIntervals[i] - interval);
int64 cur = abs(m_value);
int32 nslots = abs(previousSlot - currentSlot);
int32 nslots = abs(newIndex - oldIndex);
buffer[i] = 65 + (abs(rand()) % 26);
abs((int)(pt1.x - pt2.x)), abs((int)(pt1.y - pt2.y)));
pixelCount = abs(atoi(argv[1]));
while (buttons && abs((int)(point.x - where.x)) < 4
&& abs((int)(point.y - where.y)) < 4
if (!(abs((int)(point.x - where.x)) < 4
&& abs((int)(point.y - where.y)) < 4) && buttons)
if (abs((int)(Frame().Width() - rect.Width())) < 5
&& abs((int)(Frame().Height() - rect.Height())) < 5) {
&& abs(value - currentFrame) > 5) {
int height = rect.end_row - rect.start_row - abs(downward);
if(abs(downward) >= rect.end_row - rect.start_row ||
abs(rightward) >= rect.end_col - rect.start_col) {
i += abs(count);
steps = abs((int)deltaY);
steps = 3 * abs((int)deltaY);
} while (abs((int)(where.x - p.x)) < 4
&& abs((int)(where.y - p.y)) < 4);
if (abs((int32)(position.x - (fClickPoint.x
|| abs((int32)(position.y - (fClickPoint.y
if (abs((int)(position.x - fClickPoint.x)) > kRowDragSensitivity
|| abs((int)(position.y - fClickPoint.y))
&& abs((int)fClickPoint.x - (int)position.x)
&& abs((int)fClickPoint.y - (int)position.y)
if (abs(delta) >= offset) {
return _ParseFactorial(values[0].abs());
|| (abs((int32)(where.x - fClickPoint.x)) <= kDragSlop
&& abs((int32)(where.y - fClickPoint.y)) <= kDragSlop))
if (abs((int32)(fClickPoint.x - where.x)) < kDragSlop
&& abs((int32)(fClickPoint.y - where.y)) < kDragSlop) {
if (abs((int32)(where.x - fClickPoint.x)) <= kDragSlop
&& abs((int32)(where.y - fClickPoint.y)) <= kDragSlop) {
extern int abs(int a);
if (abs(weight) > 1)
if (abs(rssib - rssia) < 5) {
if (abs(mexp) <= 3)
template f abs (ccr);
if (abs(div) > 0x7f) {
if (abs(div) > 0x7fff) {
if (abs(div) > 0x7fffffff) {
if (abs(div) > 0xff) {
if (abs(div) > 0xffff) {
if (abs(div) > 0xffffffff) {
&& (abs((int32)(where.x - fDragPoint.x)) > 3
|| abs((int32)(where.y - fDragPoint.y)) > 3)) {
delta = abs(c->red-color.red) + abs(c->green-color.green)
+ abs(c->blue-color.blue);
int32 diff = 1000 * abs(mode.timing.v_display - height)
+ 100 * abs((int)(mode.space - colorSpace));
float minDelta = abs(face->available_sizes[0].size - pixelSize);
float delta = abs(face->available_sizes[i].size - pixelSize);
return abs(x - y) <= 1;
int len = abs(int(sp.len));
= 1000 * abs(mode.timing.h_display - compareMode.timing.h_display)
+ 1000 * abs(mode.timing.v_display - compareMode.timing.v_display)
+ abs(mode.timing.h_total * mode.timing.v_total
+ abs((int)(mode.timing.pixel_clock - compareMode.timing.pixel_clock))
+ 100 * abs((int)(mode.space - compareMode.space));
uint32 diff = 2 * abs(mode->width - width) + abs(mode->height - height)
+ abs(mode->bits_per_pixel - depth);
int64 diff = 2 * abs((int64)mode->width - width)
+ abs((int64)mode->height - height)
+ abs((int64)mode->bits_per_pixel - depth);
dist = (abs(dx) + abs(dy) + abs(dz))*factor[index];
dx = (s->z-0.8 + 0.04 * (float)(fCrcAlea & 15)) * (2.0 - abs(s->y - 0.5)) * (0.025*0.5);
if (abs(x0) > abs(y0)) {
for (f = out_max_dB; f >= out_min_dB; f -= abs(out_max_dB - out_min_dB) / 50) {
for (f = out_min_dB; f <= out_max_dB; f += abs(out_max_dB - out_min_dB) / 50) {