AuthenticationServer
class AuthenticationServer::ServerEntry {
struct AuthenticationServer::ServerEntryMap
class AuthenticationServer::Authentication {
class AuthenticationServer::UserDialogTask : public Task {
UserDialogTask(AuthenticationServer* authenticationServer,
AuthenticationServer* fAuthenticationServer;
AuthenticationServer::AuthenticationServer()
AuthenticationServer::~AuthenticationServer()
AuthenticationServer::Init()
AuthenticationServer::_RequestThreadEntry(void* data)
return ((AuthenticationServer*)data)->_RequestThread();
AuthenticationServer::_RequestThread()
AuthenticationServer::_GetAuthentication(const char* context,
AuthenticationServer::_AddAuthentication(const char* context,
AuthenticationServer::_SendRequestReply(port_id port, int32 token,
AuthenticationServer app;
class AuthenticationServer::ServerKey {
class AuthenticationServer : public BApplication {
AuthenticationServer();
~AuthenticationServer();
AuthenticationServer::AuthenticationServer()
AuthenticationServer::~AuthenticationServer()
AuthenticationServer::InitCheck() const
AuthenticationServer::GetAuthentication(const char* context, const char* server,
AuthenticationServer();
~AuthenticationServer();
class AuthenticationServer {
AuthenticationServer authenticationServer;