AudioResampler
fResampler = new (nothrow) AudioResampler(source,
class AudioResampler;
AudioResampler* fResampler;
AudioResampler::InitialLatency() const
AudioResampler::Read(void* buffer, int64 pos, int64 frames)
AudioResampler::InitCheck() const
AudioResampler::SetSource(AudioReader* source)
AudioResampler::SetFrameRate(float frameRate)
AudioResampler::SetTimeScale(float timeScale)
AudioResampler::Source() const
AudioResampler::FrameRate() const
AudioResampler::TimeScale() const
AudioResampler::SetInOffset(int64 offset)
AudioResampler::InOffset() const
AudioResampler::ConvertFromSource(int64 pos) const
AudioResampler::ConvertToSource(int64 pos) const
AudioResampler::AudioResampler()
AudioResampler::AudioResampler(AudioReader* source, float frameRate,
AudioResampler::~AudioResampler()
class AudioResampler : public AudioReader {
AudioResampler();
AudioResampler(AudioReader* source,
virtual ~AudioResampler();
AudioResampler fAudioResampler;