AudioReader
status_t error = AudioReader::InitCheck();
AudioReader*
AudioAdapter::AudioAdapter(AudioReader* source, const media_format& format)
: AudioReader(format),
class AudioAdapter : public AudioReader {
AudioAdapter(AudioReader* source,
AudioReader* Source() const;
AudioReader* fSource;
AudioReader* fFinalConverter;
status_t error = AudioReader::InitCheck();
AudioReader*
AudioChannelConverter::AudioChannelConverter(AudioReader* source,
: AudioReader(format),
class AudioChannelConverter : public AudioReader {
AudioChannelConverter(AudioReader* source,
AudioReader* Source() const;
AudioReader* fSource;
AudioFormatConverter::AudioFormatConverter(AudioReader* source, uint32 format,
AudioReader(),
status_t error = AudioReader::InitCheck();
AudioReader*
class AudioFormatConverter : public AudioReader {
AudioFormatConverter(AudioReader* source,
AudioReader* Source() const;
AudioReader* fSource;
AudioReader::SkipFrames(void* buffer, int64 frames) const
AudioReader::AudioReader()
AudioReader::ReverseFrames(void* buffer, int64 frames) const
AudioReader::AudioReader(const media_format& format)
AudioReader::~AudioReader()
AudioReader::InitCheck() const
AudioReader::SetFormat(const media_format& format)
AudioReader::Format() const
AudioReader::SetOutOffset(int64 offset)
AudioReader::OutOffset() const
AudioReader::FrameForTime(bigtime_t time) const
AudioReader::TimeForFrame(int64 frame) const
AudioReader::ReadSilence(void* buffer, int64 frames) const
class AudioReader {
AudioReader();
AudioReader(const media_format& format);
virtual ~AudioReader();
status_t error = AudioReader::InitCheck();
AudioResampler::SetSource(AudioReader* source)
AudioReader*
AudioReader(),
AudioResampler::AudioResampler(AudioReader* source, float frameRate,
AudioReader(),
class AudioResampler : public AudioReader {
AudioResampler(AudioReader* source,
void SetSource(AudioReader* source);
AudioReader* Source() const;
AudioReader* fSource;
status_t error = AudioReader::InitCheck();
AudioReader*
AudioVolumeConverter::AudioVolumeConverter(AudioReader* source, float volume)
AudioReader(),
class AudioVolumeConverter : public AudioReader {
AudioVolumeConverter(AudioReader* source,
AudioReader* Source() const;
AudioReader* fSource;
: AudioReader()
class AudioTrackSupplier : public AudioReader {
status_t error = AudioReader::InitCheck();
return AudioReader::Format();
AudioReader* fAdapter;