AudioFormat
uint32 AudioFormat() const;
uint32& AudioFormat();
Resampler(currentInput->fPreferredFormat.AudioFormat(),
fOutputPreferredFormat.AudioFormat());
Resampler(fInputPreferredFormat.AudioFormat(),
currentOutput->fPreferredFormat.AudioFormat());
* (fMediaFormat.AudioFormat() & media_raw_audio_format::B_AUDIO_SIZE_MASK));