AudioChannelConverter
fChannelConverter = new (nothrow) AudioChannelConverter(source,
class AudioChannelConverter;
AudioChannelConverter* fChannelConverter;
AudioChannelConverter::InitCheck() const
AudioChannelConverter::Source() const
AudioChannelConverter::AudioChannelConverter(AudioReader* source,
AudioChannelConverter::~AudioChannelConverter()
AudioChannelConverter::InitialLatency() const
AudioChannelConverter::Read(void* outBuffer, int64 pos, int64 frames)
class AudioChannelConverter : public AudioReader {
AudioChannelConverter(AudioReader* source,
virtual ~AudioChannelConverter();