AudioBuffer
m_pDelayBuffer = new AudioBuffer(
AudioBuffer input(m_format.u.raw_audio, pBuffer);
AudioBuffer* m_pDelayBuffer;
class AudioBuffer;
const AudioBuffer& source,
AudioBuffer& destination,
const AudioBuffer& source,
AudioBuffer& destination,
const AudioBuffer& source,
AudioBuffer& destination,
const AudioBuffer& source,
AudioBuffer& destination,
const AudioBuffer& source,
AudioBuffer& destination,
const AudioBuffer& source,
AudioBuffer& destination,
const AudioBuffer& source,
AudioBuffer& destination,
AudioBuffer& buffer,
AudioBuffer::AudioBuffer(
AudioBuffer::AudioBuffer(const AudioBuffer& clone) :
AudioBuffer& AudioBuffer::operator=(const AudioBuffer& clone) {
AudioBuffer::~AudioBuffer() {}
void AudioBuffer::setFormat(const media_raw_audio_format& format) {
const media_raw_audio_format& AudioBuffer::format() const {
void AudioBuffer::adopt(
operator=(AudioBuffer(format, pData, frames, bCircular, pFromPool));
bool AudioBuffer::adopt(AudioBuffer& target) {
bool AudioBuffer::formatSameAs(const AudioBuffer& target) const {
uint32 AudioBuffer::copyTo(
AudioBuffer& target,
uint32 AudioBuffer::copyTo(
AudioBuffer& target,
uint32 AudioBuffer::mixTo(
AudioBuffer& target,
void AudioBuffer::findMin(float* pMin, uint32* pAt /*=0*/) const {
uint32 AudioBuffer::findMin(uint32 fromFrame, uint32 frameCount,
void AudioBuffer::findMax(float* pMax, uint32* pAt /*=0*/) const {
uint32 AudioBuffer::findMax(uint32 fromFrame, uint32 frameCount,
void AudioBuffer::findPeaks(float* pPeaks, uint32* pAt /*=0*/) const {
uint32 AudioBuffer::findPeaks(uint32 fromFrame, uint32 frameCount,
void AudioBuffer::average(float* pAverage) const {
uint32 AudioBuffer::average(uint32 fromFrame, uint32 frameCount,
const media_raw_audio_format AudioBuffer::defaultFormat = {
AudioBuffer::AudioBuffer(
AudioBuffer::AudioBuffer(
AudioBuffer::AudioBuffer(
const AudioBuffer& target) const;
AudioBuffer& target,
AudioBuffer& target,
AudioBuffer& target,
class AudioBuffer :
virtual ~AudioBuffer();
AudioBuffer(
AudioBuffer(
AudioBuffer(
AudioBuffer(
AudioBuffer(const AudioBuffer& clone);
AudioBuffer& operator=(const AudioBuffer& clone);
AudioBuffer& target);
AudioBuffer input(m_input.format.u.raw_audio, inputBuffer);
AudioBuffer output(m_output.format.u.raw_audio, outputBuffer);
class AudioBuffer;
const AudioBuffer& source,
AudioBuffer& destination,