Attributes
u_int Attributes;
u_int Attributes;
u_int Attributes;
u_int Attributes;
u_int Attributes;
u_int Attributes;
u_int Attributes;
u_int Attributes;
u_int Attributes;
u_int Attributes;
u_int Attributes;
u_int Attributes;
u_int Attributes;
u_int Attributes;
u_int Attributes;
u_int Attributes;
u_int Attributes;
u_int Attributes;
u_int Attributes;
uint8_t Attributes;
uint8_t Attributes;
Attributes m_attributes;
UINT32 Attributes;
UINT8 Attributes;
&& !inode->Attributes().IsZero()) {
fStack.Push(inode->Attributes());
Vnode attrNode(fVolume, inode->Attributes());
Attributes().SetTo(0, 0, 0);
if (status == B_ENTRY_NOT_FOUND && !Attributes().IsZero()) {
if (Attributes().IsZero())
Vnode vnode(fVolume, Attributes());
if (Attributes().IsZero()) {
Vnode vnode(fVolume, Attributes());
parent->Attributes() = run;
if (fInode->Attributes().IsZero())
if (get_vnode(volume->FSVolume(), volume->ToVnode(fInode->Attributes()),
Vnode vnode(fVolume, Attributes());
Vnode vnode(fVolume, Attributes());
block_run& Attributes() { return fNode.attributes; }
AttributeList::ConstIterator iterator = inode->Attributes();
ULONG Attributes;
ULONG Attributes;
attr.Attributes = OBJ_CASE_INSENSITIVE;
fAttribute = fPackageNode->Attributes().Head();
fAttribute = fPackageNode->Attributes().Head();
fAttribute = fPackageNode->Attributes().GetNext(fAttribute);
const PackageNodeAttributeList& Attributes() const
dprintf(" attributes: %" B_PRIx64 "\n", entry.Attributes());
uint64 Attributes() const
Attributes
Attributes attributes;
virtual Attributes GetAllAttributes() const;
Attributes attributes;
PropertyList::AddAttributes(const Attributes& attributes)
void AddAttributes(const Attributes& attributes);
Attributes& attributes) const
Attributes& attributes, uint32& count) const
char* buffer, Attributes& attributes) const
BasicTerminalBuffer::GetLineColor(int32 index, Attributes& attr) const
BasicTerminalBuffer::FillScreen(UTF8Char c, Attributes &attributes)
void GetLineColor(int32 index, Attributes& attr) const;
inline Attributes GetAttributes();
inline void SetAttributes(const Attributes& attributes);
void FillScreen(UTF8Char c, Attributes &attr);
Attributes fAttributes;
Attributes
BasicTerminalBuffer::SetAttributes(const Attributes& attributes)
Attributes& attributes) const;
Attributes& attributes, uint32& count) const;
Attributes& attributes) const;
Attributes attributes;
Attributes attributes;
Attributes attr;
Attributes attributes;
Attributes attributes = fBuffer->GetAttributes();
Attributes attributes = fBuffer->GetAttributes();
TermView::_DrawLinePart(float x1, float y1, Attributes attr,
Attributes attr;
Attributes attr;
void _DrawLinePart(float x1, float y1, Attributes attr,
Attributes attr;
Attributes fAlternateAttributes;
inline Attributes&
inline Attributes&
operator==(const Attributes& other) const
operator!=(const Attributes& other) const
Attributes attributes;
operator!=(const Attributes& other) const
Attributes attributes;
Clear(Attributes());
Clear(Attributes(), count);
inline void Clear(Attributes attr, size_t count = 0)
Attributes attributes;
Attributes attributes;
Attributes() : state(0), foreground(0), background(0), underline(0), underlineStyle(0),
if (!inode->Attributes().IsZero()) {
inode->Attributes());
if (Attributes().IsZero())
fAttributes = (Directory *)Inode::Factory(fDisk, Attributes());
block_run Attributes() const { return fInode->attributes; }
run = node->Attributes();
if (!(config->Attributes & CONF_VALID_CLIENT))
if (!(config->Attributes & CONF_ENABLE_IRQ))
if (config->Attributes & CONF_ENABLE_DMA)
if (config->Attributes & CONF_ENABLE_SPKR)
if (!(config->Attributes & CONF_VALID_CLIENT))
if (win->Attributes & WIN_MEMORY_TYPE_AM)
if (!(win->Attributes & WIN_ENABLE))
if (win->Attributes & WIN_USE_WAIT)
switch (win->Attributes & WIN_DATA_WIDTH) {
arg->tuple.Attributes = TUPLE_RETURN_COMMON;
arg.tuple.Attributes = TUPLE_RETURN_LINK | TUPLE_RETURN_COMMON;
arg.tuple.Attributes = TUPLE_RETURN_COMMON;
AttributeList::ConstIterator iterator = Attributes().GetIterator();
= node->Attributes().GetIterator();
AttributeList::Iterator attribute = Attributes().GetIterator();
AttributeList::Iterator iterator = node->Attributes().GetIterator();
node->Attributes().Add(attr);
node->Attributes().Add(attr);
next = node->Attributes().First();
AttributeList::ConstIterator iterator = Attributes().GetIterator();
AttributeList::Iterator attribute = Attributes().GetIterator();
= node->Attributes().GetIterator();
next = node->Attributes().First();
Attributes::const_iterator itAttribute = m_attributes.begin();