AttributeInfo
const AttributeInfo* attrInfos = dirInfo.attributeInfos.GetElements();
const AttributeInfo& attrInfo = attrInfos[i];
class AttributeInfo;
struct AttributeInfo : public RequestMember {
RequestMemberArray<AttributeInfo> attributeInfos;
AttributeInfo attrInfo;
AttributeInfo attrInfo;
const attr_info& attrInfo, const void* data, AttributeInfo* info)
AttributeInfo attrInfo;
const void* data, AttributeInfo* info);
class AttributeInfo;
AttributeInfo::ShowAround(RequestMemberVisitor* visitor)
AttributeInfo::Size() const
AttributeInfo::SetTo(const AttributeInfo& other)
AttributeInfo::SetTo(const char* name, attr_info info)
AttributeInfo::SetTo(const char* name, uint32 type, off_t size)
const AttributeInfo*
const AttributeInfo* attr;
const AttributeInfo*
AttributeInfo::AttributeInfo()
const AttributeInfo* attr = fReadFrom->Next();
const AttributeInfo*
AttributeInfo::AttributeInfo(const AttributeInfo& other)
const AttributeInfo*
const AttributeInfo*
const AttributeInfo* attr = fReadFrom->Next();
AttributeInfo::AttributeInfo(const char* name, attr_info info)
AttributeInfo::AttributeInfo(const char* name, uint32 type, off_t size)
const AttributeInfo*
const AttributeInfo* result = fReadFrom->Next();
AttributeInfo::Name() const
AttributeInfo::Type() const
virtual const AttributeInfo* Next();
virtual const AttributeInfo* Next();
AttributeInfo fCurrentAttr;
virtual const AttributeInfo* Next();
AttributeInfo fAttr;
virtual const AttributeInfo* Next();
AttributeInfo fCurrentAttr;
virtual const AttributeInfo* Next();
virtual const AttributeInfo* Next();
AttributeInfo fCurrentAttr;
virtual const AttributeInfo* Next();
AttributeInfo fAttr;
const AttributeInfo*
class AttributeInfo {
AttributeInfo();
AttributeInfo(const AttributeInfo& other);
AttributeInfo(const char* name, attr_info info);
AttributeInfo(const char* name, uint32 type, off_t size);
void SetTo(const AttributeInfo& other);